I've played in 4 states with multiple groups in each state. I don't think there is anything especially unique about the people I play with. But yes, that is a typical retort to the criticism, and it doesn't fly. It is silly to try to fit the people to the game instead of fitting the game to the way people play.
So D20 fits all the gamers out there like a glove? There is no need to watch what your players are doing huh?
You say right there that it drives a lot of people from the game. You can pass judgement on them all you want, the simple fact remains that a lot of people find math too much like work and don't find it a pleasant gaming experience.
I'll except that answer vs. the math is to hard but it stills doesn't sit well with me. There are simple math skills involved even in D&D which amount to the same in Champions during a typical game. However you are correct that in the character creation process it's more intensive in HERO than D&D
Quite simple, really: becasue the game encourages it. In GURPS, pumping up either dex or int, and then hanging dozens of 1/2 point skills off of it is very convenient. And you don't have to be a munchkin or, as you say, problem player, to fall into this trap. With a system like this, it becomes very easy to justify skills to yourself. Path of least resistance and all. [/B]
Again if a GM says no then it doesn't happen. And I guess if you think spending a 1/2 an hour looking at 8 characters is time better spent elsewhere then that's your choice, but I think the GM spends time looking at everyone's characters before any campaign regardless of the system.
You say right there that it drives a lot of people from the game. You can pass judgement on them all you want, the simple fact remains that a lot of people find math too much like work and don't find it a pleasant gaming experience.
Yeah I didn't finish that thought. Sorry about that but my mind runs faster then my fingers some of the time. What I meant was that people complaining about how difficult the math is that other people pass on it before they've even looked at it due to what they've heard. I've sat down with many players who that thought it was this awul monster and now they 're HERO for life.
The rub is, I don't think you have to dispense with any of that to have a decent supers game. And you have done nothing to demonstrate why classes, levels, hp, and 6 stats doesn't work for supers.
Fair enough I guess I haven't and maybe I'm just so used to the HERO system that I won't understand it until I see the d20 version. Time will tell I suppose. In my mind the d20 system seems limiting (which I think is why you like it, more control over character concept and design) as to what you can and can't do. With Hero the sky is the limit...kind of like comic book superheros.