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d20 Weapons Locker vs. Ultramodern Firearms

HarryFlashman said:
Darn message boards shut down prior to me getting my post in. That is the second time in a week.

in any case

Do all Three books have a Mauser 98 in them? Karabiner or otherwise?

What the the stats in D20-ese for comparison?

Ken Hood's Mauser 98 goes something like this

200' range increment
2d8+4 for damage
+2 to hit
Standard Attacks only (since it is a bolt action weapon you can only get the number of attacks you normally get as a result of your BAB)
+8 penetration (ignores 8 points of Armor)


I will gladly give you the how's and why's of Ken Hood's system if you like.

I won't be presenting the Mauser 98 until Volume 6, which will focus on the German small arms of WW2.
 

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Quick Q.
I know I saw this before but I can't find it.
With the D20M rules, someone had listes out what determines the gun damage
(ie: 2D6, 2D8, 2D10, 2D12)
Could someone point me in the right direction?

I'm working on a conversion of the Cyberpunk RPG by R. Talsorian Games and want to try to keep my weapons in line with the core of D20M.

Thanks,
Slingbld~
 

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