d20M 2e: Wish lists

buzz

Adventurer
If we ever see a second edition of d20M, what kinds of changes would you like to see made?

My list:

1. Replace the current FX rules with a feat/skill system akin to those presented in GR's The Psychic's Handbook or SWd20. An action-point-based system like that shown in Poly's treatment of Dark*Matter might be neat, too. Throw in some FX feats that allow for low-level "superpowers" for especially cinematic or Pulp-style campaigns. Leave it up to the GM to decide if FX is defined as "psionics," "magic," or "Pulp-y goodness."

2. Ditch all of the D&D stuff and save it for Urban Arcana. Instead, focus the creatures & opponents chapter on modern action/adventure tropes: thugs, mooks, ninjae, unstoppable serial killers, homicidal androids, Buffy-esque vamps/demons/creatures, Romero-style zombies, etc. With FX items, don't just 'port over stuff from the DMG. How about high-tech devices that are essentially "FX" in a modern campaign?

3. Better handling of guns.

4. Different way of handling nonlethal damage. I have no idea whether d20M's take on nonlethal damage is "broken" or not; I've seen good arguments for both sides. The upshot, to me, is that there must be a better way, even if it's to just make it the same as D&D for consistency's sake.

5. More feats. More talent trees. Steal the Talented feat from M&M so that we don't need 14 different "add +2 to two skills" feats.

6. No sample campaign settings. Maybe include one sample adventure, as long as it's really, really good (e.g., D*M's "Exit 23").

7. Throw in some optional sanity/madness rules. Steal liberally from Unknown Armies.

8. More equipment. Steal the "What's in a..." sidebars from Urban Arcana.

9. More Kalman Andrasovfsky artwork. :)

10. Oh, and release an updated version of Dark*Matter as a core setting.

That's about all I can think of. You?
 
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Your 3 and 4 are the biggies for me.

I think nixing all D&D stuff and creating whole new magic systems is a little drastic. I rather like that it meshes with D&D. That said, I think a future book could feature some OTHER sorts of support; as it is, d20 modern's additional support is almost entirely "modern fantasy."
 

Psion said:
I think nixing all D&D stuff and creating whole new magic systems is a little drastic.
It doesn't have to be nixed, per se; just move it to the Urban Arcana setting book. As it is, I think that the 'ported D&D systems are a bit jarring, and too strongly makes the game less "d20 Modern" and more "d20 Modern Fantasy."

For the core book, however, I want to see something more uniquely d20M --i.e., more "generic"-- and less weighted down with D&D baggage. I mean, I already own D&D... :)
 

buzz said:
5. More feats. More talent trees. Steal the Talented feat from M&M so that we don't need 14 different "add +2 to two skills" feats.

I'd remove Talent Trees completely and replace them with feat chains.

8. More equipment. Steal the "What's in a..." sidebars from Urban Arcana.

I agree. Plus I'd make sure that there were multiple equipment lists from many different era ... A swashbuckler/pirate list, a colonial empire/civil war list, a pulp list, a WW2 list, a cold war spy/vietnam list and a contemporary list.


Aaron
 

2. Ditch all of the D&D stuff and save it for Urban Arcana. Instead, focus the creatures & opponents chapter on modern action/adventure tropes: thugs, mooks, ninjae, unstoppable serial killers, homicidal androids, Buffy-esque vamps/demons/creatures, Romero-style zombies, etc.

I agree, but I'd like even less FX. Vampires, even Buffy-esque ones, are just wated space. Unless you can design game rules for the T-virus (good call on the D20 Menace Manual ghouls).

More gun options. Not too many (they're very strong), but I'd like to be able to use burst to get +2 to hit (and no damage bonus) for 3 bullets instead of doing extra damage.

Do something about very high Defense values at levels 3-10 or so. I can easily design a 10th-level "fighter" with a total attack bonus of +8 but Defense 25. Even worse is the Strong 2/Fast 2/Soldier 2 commando with Defense 26 and an attack bonus of ... +7 with their focused rifles or SMGs. They need to roll an 18+ to hit each other, and that's assuming none of them are smart enough to use cover.

Do something about the front-loaded Fast class and make the Smart class a bit more useful.

I'd like to see a non-FX melee class with BAB +1. Even BAB 3/4 would be neat if it's a bit different from the Soldier.

Get rid of Spell Focus/Psionic Focus for the AdCs. I think those AdCs are balanced without the DC bonus.

More NPC archetypes. It's annoying digging through three books to find them all, and I've yet to see a soldier who isn't a mercenary and not 10th-level like in the Heartless Series.

Also some sample PCs, because sometimes newbies don't know what they want. The sample adventure that came with Dark*Matter had sample players, and the same goes for ALTERNITY. And since we're dealing with sample PCs, a nice non-FX action-movie type adventure would be cool.
 

1) I agree on that point: removing all those D&D monsters (bugbears, kobolds, etc.)

2) Something I don't like: all characters are supposed to be human, thus bonus skill points and bonus feat of humans are put into the classes, rather than describe the human race as in D&D, and have the class a "normal" number of feats and skill points. I find ridiculous that if, for example, you want to play a Moreau, you must substract a skill-point each level, and a feat at first level.
 

buzz said:
It doesn't have to be nixed, per se; just move it to the Urban Arcana setting book.

I don't want to have Urban Arcana to get what I want for d20 modern anymore than I want to grab FR for all the aspects of D&D that got sucked into FR. :mad:

Aside from which, I sort of doubt that Urban Arcana will be seeing a reprint.
 
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Psion said:
I don't want to have Urban Arcana to get what I want for d20 modern anymore than I want to grab FR for all the aspects of D&D that got sucked into FR. :mad:

I don't want to pay $ for D20 Modern and find a third of it is DnD, nor do I want to see phaerimm in the Monster Manual.
 


What's with all the Urban Arcana hate? I am quite happy with it, got exactly what I was looking for. Actually, my only content gripe is that the "What's in a..." sections definitely belong in the D20M core book, but I chalk that up to an oversight on their part and am just glad they put it in when they could rather than wait for a reprinting.

Personally, I would like to see the 6 core classes be viable as the only classes. I love the idea of them, I've always hated prestige classes because they were so specialized and the D&D classes are only marginally better. The D20M core classes best represent a base to grow from, rather than a template to grow along. Perhaps some advanced talent trees available only at character level X or something.
 

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