(Psi)SeveredHead
Adventurer
Asmor said:What's with all the Urban Arcana hate? I am quite happy with it, got exactly what I was looking for.
Different strokes for different folks.
Most D20M fans already have access to DnD (that's usually where people learn to play D20 anything) and so a lot of that stuff is wasted space.
I don't need rules for goblins in Modern; the Monster Manual (or DnD SRD) already has those rules and I didn't need to spend $ to buy them again.
And if I wanted a magical setting, I'd play Wheel of Time (which is a very nice setting, BTW).
Actually, my only content gripe is that the "What's in a..." sections definitely belong in the D20M core book, but I chalk that up to an oversight on their part and am just glad they put it in when they could rather than wait for a reprinting.
I'd still love to see that in the Urban Arcana SRD.
Personally, I would like to see the 6 core classes be viable as the only classes. I love the idea of them, I've always hated prestige classes because they were so specialized and the D&D classes are only marginally better. The D20M core classes best represent a base to grow from, rather than a template to grow along. Perhaps some advanced talent trees available only at character level X or something.
You can easily play a character without taking any of the advanced classes. I'd just love to run a kick-butt Strong/Tough hero hardslab with maxed out damage reduction!
The AdCs (at least the core ones, not the setting specific ones) are well balanced however. Some could probably be replaced with feats, of course. (Close Combat Shot is one of those.)
There's a Gunslinger AdC and Sniper PrC but, guess what, those aren't necessary. Dead Aim and Far Shot do the trick, and if your GM lets you also take Improved Precise Shot. Now all we need is a feat that boosts the save DC of massive damage thresholds like in the PrC and you're all set.
As for which class to use? Fast works well, but so does Dedicated. And if you're playing a Vatican sniper, Faith works wonders too.
