[d20M] League of Extraordinary Gentlemen -- UPDATED 12/4! NOTHING STRESSFUL GOING ON!


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Lela said:
It's a good thing we have a good guy like Wulf telling this story. After all, for all those who aren't familar with the League of Extraordinary Gentlemen, he'll be more than willing to give a little background.

Not that I know anyone like that.

;)

First off, anyone who DOESN'T have the League of Extraordinary Gentlemen trade paperback or hardcover, sell some of your broken third-party d20 supplements on EBay and get it. Now.

Secondly, go google the phrase "Wold Newton", and enjoy the geek fun.
 


Just a little banner to whet your appetite...

(Wulf, is your email address in your profile expired?)
 

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Connail-- AWESOME.

Where did you find that little image of James T. West?

I'm going to have to grab that and move it to the front of the story.

When it is all said and done I'll have a downloadable PDF with inserted images. Sorry you are all having to wait so long on the story-- I will try to make it worth the wait.

Wulf
 

andrew_kenrick said:
Oh dear sweet lord ... this is gonna be perfect.

League of Extraordinary Gentlemen, using d20 Modern - fantastic. I can hardly wait...

Andrew

[teaser]

I am not announcing a license of any sort, but some of you may be interested to note that Bad Axe will be releasing a comprehensive campaign rulebook to allow you to play in this, or indeed any pulp action genre, from pre-Atlantean to post-Apocalyptic.

The usual Bad Axe crunchy goodness applies: Once past the core rules, the chapters are broken down into "plug-in" campaign staples (magic/occult, horror/sanity, gunpowder, vehicles, cyber, etc., and a full "technology timeline") so you can customize your setting.

We'll include a GM's section full of campaign fluff for at least three settings, complete with an over-arching set of villainous threats.

I'll have a more formal press release very soon but I like for my homies in the Story Hour forum to hear this stuff first. ;)

[/teaser]

Wulf
 
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andrew_kenrick said:
Is this for use with d20 Modern? And is it what you're using for LoEG?

Particulars in the d20 license necessitate "Requires the use of..." phrasology on the cover of the book; however, the work is a complete ruleset built from BOTH the D&D and d20M system references-- deconstructed, analyzed, improved, and rebuilt.

It has the most in common with Modern but anyone with d20 experience can pick it up and play with 100% comfort. This is the high adventure, low magic, two-fisted, pulpy, gritty ruleset that folks have been waiting for, and it's done with the attention to simple-but-elegant crunchy detail that (I hope) Bad Axe has earned a reputation for.

Again, I will have more to say about it in the publishers' forum pending an official announcement. (Not that I am not happy to answer questions here...)


Wulf
 

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