[d20M] League of Extraordinary Gentlemen -- UPDATED 12/4! NOTHING STRESSFUL GOING ON!

Wulf Ratbane said:


Particulars in the d20 license necessitate "Requires the use of..." phrasology on the cover of the book; however, the work is a complete ruleset built from BOTH the D&D and d20M system references-- deconstructed, analyzed, improved, and rebuilt.

WOW!

Again WOW!

Release date, Wulf?
 

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Wulf Ratbane said:
Where did you find that little image of James T. West?

It's from the Wild Wild West comics series. There's a couple of places online that have scans of the comics, here's the two best ones (the image I used came from the first link):

http://www.spies.com/~gsarff/the-train/newpics/comics/
http://www.spies.com/~gsarff/the-train/newpics/goldkey/

By the way, the size of the banner was limited by the resolution of the Tesla picture in the background. If anyone can get me a higher resolution version of this, I can easily make a larger banner...
 
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Wulf Ratbane said:


[teaser]

I am not announcing a license of any sort, but some of you may be interested to note that Bad Axe will be releasing a comprehensive campaign rulebook to allow you to play in this, or indeed any pulp action genre, from pre-Atlantean to post-Apocalyptic.

The usual Bad Axe crunchy goodness applies: Once past the core rules, the chapters are broken down into "plug-in" campaign staples (magic/occult, horror/sanity, gunpowder, vehicles, cyber, etc., and a full "technology timeline") so you can customize your setting.

We'll include a GM's section full of campaign fluff for at least three settings, complete with an over-arching set of villainous threats.

I'll have a more formal press release very soon but I like for my homies in the Story Hour forum to hear this stuff first. ;)

[/teaser]

Wulf

D@mn it man, I'm two first drafts away from being able to take time off and work on something like this myself. You task me and I will have you!

Hmm, perhaps my Plug'n'Play ideas can be compatible with your Plug'n'Play ideas. We will chat.
 


Hey Wulf, how do you see your product differ from, say, d20 Forbidden Kingdoms from Otherworld Creations? Seems like a fairly similar premise...
 

Conaill said:
Hey Wulf, how do you see your product differ from, say, d20 Forbidden Kingdoms from Otherworld Creations? Seems like a fairly similar premise...

Forbidden Kingdoms is a campaign setting. We are providing, first and foremost, a rulebook. Inasmuch as our book provides a toolbox of rules for GMs, Forbidden Kingdoms could be seen as one of many possible campaigns you could run using the Bad Axe rulebook.

However, our book is equally appropriate if you want to play such genres, for example, as Warhammer Fantasy, Conan, Victorian horror or sci/fi, Turok, Fallout, Starship Troopers, etc., to name just a few. This is not high-fantasy fare; this is gritty, action-oriented, realistic, low-magic, character-driven play.

In summary, although we will provide sample campaign settings with plenty of fluff (and intend to release addtional campaign settings via free PDF), our focus is on the rules, not the setting itself.

Wulf

EDIT: No claims of compatibility or challenge to the status of any trademarks is intended in my comments above.
 
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Wulf, you're a teaser...

And it sounds really good!

But you haven't answered about a possible release date ;)
Fall/Winter 2003? Spring 2004?
 

Horacio said:
Wulf, you're a teaser...

And it sounds really good!

But you haven't answered about a possible release date ;)
Fall/Winter 2003? Spring 2004?

2003. Anything more concrete than that, you'll have to wait for an official press release. We're working on a schedule for the full year so we can announce everything at once.

Wulf
 

Wulf Ratbane said:
When it is all said and done I'll have a downloadable PDF with inserted images. Sorry you are all having to wait so long on the story-- I will try to make it worth the wait.

Hiya Wulf!

Just curious how the League story hour is coming along... Any way we can help you speed it up? (Apart from bugging you incessantly, of course...)
 

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