Conaill said:
Hey Wulf, how do you see your product differ from, say, d20 Forbidden Kingdoms from Otherworld Creations? Seems like a fairly similar premise...
Forbidden Kingdoms is a campaign setting. We are providing, first and foremost, a rulebook. Inasmuch as our book provides a toolbox of rules for GMs, Forbidden Kingdoms could be seen as one of many possible campaigns you could run using the Bad Axe rulebook.
However, our book is equally appropriate if you want to play such genres, for example, as Warhammer Fantasy, Conan, Victorian horror or sci/fi, Turok, Fallout, Starship Troopers, etc., to name just a few. This is not high-fantasy fare; this is gritty, action-oriented, realistic, low-magic, character-driven play.
In summary, although we will provide sample campaign settings with plenty of fluff (and intend to release addtional campaign settings via free PDF), our focus is on the rules, not the setting itself.
Wulf
EDIT: No claims of compatibility or challenge to the status of any trademarks is intended in my comments above.