Well, this thread serves two purposes:
First, a suggestion, for anyone else who has a problem with the TECHIE advanced class.
Robots?
Frikkin' robots?
Err. No. Montgomery Scott does not build robots.
So a suggestion to get a more genre-wide Tech: For the "Robots" (arrr) talent, substitute "That Magic Touch."
That Magic Touch: Somehow, some way, this tech pulls off the impossible when it absolutely has to get done.
By spending 1 action point, the Tech can take 20 on any one Repair, Jury Rig, Computer Use, or other technical skill check. This ability takes 1d4 rounds to use.
"Scotty, I need warp engines in one minute or we're all dead..."
Suggestions, hatred, adulation?
Second, I was wondering what other tweaks to either improve or broaden the base advanced classes people are making. I also would like to post some new advanced classes, but is this the place?
First, a suggestion, for anyone else who has a problem with the TECHIE advanced class.
Robots?
Frikkin' robots?
Err. No. Montgomery Scott does not build robots.
So a suggestion to get a more genre-wide Tech: For the "Robots" (arrr) talent, substitute "That Magic Touch."
That Magic Touch: Somehow, some way, this tech pulls off the impossible when it absolutely has to get done.
By spending 1 action point, the Tech can take 20 on any one Repair, Jury Rig, Computer Use, or other technical skill check. This ability takes 1d4 rounds to use.
"Scotty, I need warp engines in one minute or we're all dead..."
Suggestions, hatred, adulation?
Second, I was wondering what other tweaks to either improve or broaden the base advanced classes people are making. I also would like to post some new advanced classes, but is this the place?