Zelgadas Answer:
Except that the critical deals a lot more damage; that's what makes it better. 48 points of damage is going to be enough to drop most 5th-level characters, and even a fair number of 6-10th level characters in a single hit, without even factoring in the massive damage save. Also, remember that base save bonuses aren't as high in d20 Modern as they are in D&D. Most people who want to have the massive damage save scale are assuming that, by 10th level or so, you'll succeed 19 times out of 20. This isn't exactly true. I did some calculations (which may be incorrect, so feel free to correct me if you can), and figured out that the highest base save you can have in Fortitude (without figuring in feats or Con modifiers) is +12 at 20th level. This is assuming that you take 10 levels of Tough hero (for a +5), and then 10 levels of Daredevil (for an additional +7). So, yes, if you're 20th level, and you've maxed out your Fort save, and you have a Con modifier of at least +1, you can make 19 out of 20 Fort saves with a DC of 15. Seems fairly reasonable to me. However, it should be noted that most characters are going to be of a level lower than 20, and will not have tried to max out their Fort saves like this. Some things to keep in mind:
1. Four out of the six basic classes will have a +5 base Fort save by 10th level; the other two will have a +3.
2. Two out of the twelve advanced classes will grant an additional +7. Five will grant an additional +5. Five will grant an additional +3.
3. That results in a maximum base save of +12 by 20th level, or a minimum of +6 by 20th. The average will probably be +8 or +10.
Now, bearing those statistics in mind, I must say that I really don't see the need to make massive damage saves scale. Sure, it'll be easy for a 20th-level character to succeed. So what? Shouldn't someone that powerful be pretty hard to kill? The simple fact that, at higher levels, those massive damage saves are going to be a more frequent occurance than at lower levels should help to balance out the fact that higher-level characters have an easier time succeeding their saves. Besides, is it really a good thing to impose a house rule that will make it that much easier for the PCs to die quickly? That doesn't sound like a fun house rule to me.