d4, d6, d8, d10, d12, d20. Have any other numbered dice ever been made?


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just curious is anyone else uses the same method for rolling percentiles as I do. I roll 1d10 and 1d20. The d10 is the 10's number, and the d20 is the 1's number. Should a double digit turn up on the d20, I just add the 1's digit.

For example, if I rolled a 12 on the d20, that would be a 2. If I rolled a 10 or 20 on the d20, that would be a 0.

Anyone else do that?
 

reanjr said:
I don't know why it took them 30 years, but Wizards is coming out with a new kind of percentile dice that you can simply add up (no exception on the 00 0 being 100)

Die 1 is numbered 1-10 (also getting rid of the silly confusion for new players who think they rolled a 0)

Die 2 is numbered 00-90.

00 + 1 = 1
90 + 10 = 100

Much better. I thought of this ages ago...

Where can I find these and will chessex be making a version?

Aaron.
 

jester47 said:
Where can I find these and will chessex be making a version?

Aaron.
These will be available in the D&D 30th Anniversary Dice Set, due out in August or September ( I don't remember which).
 

I miss my D30. I had such a cool one and lost it somewhere. The nice thing about the D30s are that they're big and clunky and heavy, so rolling them is a really visceral experience. The pounding sound it makes as it jitters across the table really makes everyone pay attention. But the REALLY neat thing about it was the color. It was at once perfectly clear and perfectly black. I don't know how it worked, but look at it normally and you'd think it was painted black. Look through it at a lightsource, and it'd change to perfectly clear, like it was glass. The coolest thing. We houseruled all over the place to make it so we could use the thing. Usually for damage dice at higher levels.
 

Zander said:
Still? I never went away. ;)

If you want to know what dice shapes are out there, check out Kevin Cook's :cool: dice page at: http://www.dicecollector.com/diceinfo_how_many_shapes.html

One thing I noted about the Simkin/Hurley and Crystal Caste dice is that they are basic cylinders with flattened faces the numbers can appear on. In short, you don't need to use every available surface. What you do need to do is make sure the die lands so that a single number appears on top, and that results are random.

As a matter of fact, you don't need flat faces, so long as the die doesn't 'land' between numbers. And that would be a matter of how the die is weighted.

But the greatest advantage of cylindrical dice is, depending on the size of the cylinder you could have dice with very large number ranges (d10,000 anybody? :) ).

The proper weighting can also be used to create dice that give a bell curve result. Such as a d16 numbered 3-18 that gives the same results as using 3d6.

For those who prefer dice that use every bit of the surface this could be adapted to spherical dice.

Carrying this even further, picture a cylindrical or spherical dice that that has a display coating on it. An advancement on the electronic 'paper' now being worked on. The result depending on a combination of the die's rolling and the workings of the electronics inside. Some models programmable. Lots of potential here.

Think of a future d20 system using dice that can be selectively weighted. Such as getting a 15 on a d20 that has a -3 bias. That is, it has a bias to giving a 1-17 on the roll, with a lower chance for an 18-20. And the bias can be adjusted.

It could also make loaning dice problematical.

"Sorry, you can't use this dice. It has a +5 bias and is keyed to my voice."

Tons of potential here.
 

mythusmage said:
One thing I noted about the Simkin/Hurley and Crystal Caste dice is that they are basic cylinders with flattened faces the numbers can appear on. In short, you don't need to use every available surface. What you do need to do is make sure the die lands so that a single number appears on top, and that results are random.

As a matter of fact, you don't need flat faces, so long as the die doesn't 'land' between numbers. And that would be a matter of how the die is weighted.

But the greatest advantage of cylindrical dice is, depending on the size of the cylinder you could have dice with very large number ranges (d10,000 anybody? :) ).

The proper weighting can also be used to create dice that give a bell curve result. Such as a d16 numbered 3-18 that gives the same results as using 3d6.

For those who prefer dice that use every bit of the surface this could be adapted to spherical dice.

Carrying this even further, picture a cylindrical or spherical dice that that has a display coating on it. An advancement on the electronic 'paper' now being worked on. The result depending on a combination of the die's rolling and the workings of the electronics inside. Some models programmable. Lots of potential here.

Think of a future d20 system using dice that can be selectively weighted. Such as getting a 15 on a d20 that has a -3 bias. That is, it has a bias to giving a 1-17 on the roll, with a lower chance for an 18-20. And the bias can be adjusted.

It could also make loaning dice problematical.

"Sorry, you can't use this dice. It has a +5 bias and is keyed to my voice."

Tons of potential here.

Ummm... why not just create a small electronic device with an LED display, programmable with several buttons. When you hit the button a result pops up on the display...

...

*epiphany*

...

I should make these for my players so that they can't cheat.

...

*epiphany #2*

...

I should patent it before someone else does and makes millions of dollars.
 


dead said:
Is there a d666 to determine random layers of the Abyss? :p

...actually there are more than 666. Clueless primes thought that it was limited to 666 due to some kind of cosmic significance. Planar Scholars tend to think it's unlimited, though some think it's limited. Either way, more than 666 distinct layers have been found. I've seen as high as the 690s I think
 


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