d5 uses?

Lanefan

Victoria Rules
There's d5's out there to be had these days, but...what would you use them for?

The only thing they get used for in my game is one player uses one weapon that does damage of 3-15, or 3d5.

I think if they were more common I might contemplate changing Magic Missile damage to d5 instead of d4+1...

Anyone else got any thoughts?

Lanefan
 

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Sorcerer damage with a shortspear, rolling d6-1 (since 1-1=1 for damage purposes). Changes the distribution, but whatever ...

Hit points for really tough wizards ...

Hit points for arcane tricksters ...

Number of fingers left on the wolf-tamers hand ...
 

I tend to use mine to determine the number of creatures for random encounters or any other time I want to generate a smaller random number at least as much as i use a D4 or D6 for similiar situations.
 


1. Roll to see which finger is removed by Jack Baur during interrogation
2. Roll random working day of the week
3. Damage for a serrated dagger?
4. Random direction when lost (where 1, 2, 3, 4 = N, S, E, W and 5 = Ravenloft)
5. 4d5 to replace d20. Better weighted average
6. Random class. (1,2,3,4,5 = Fighter, Rogue, Cleric, Ranger, Wizard/Sorcerer)
7. Random race (1,2,3,4,5 = Human, Elf/Half-Elf, Dwarf, Half-Orc, Halfling/Gnome)

To name a few :)
 


I have a hard enough trying to figure out what to do with d12s. And they come in every tube o' dice. Keep your d5, d7 and d34 away from my table.
 


greywulf said:
4. Random direction when lost (where 1, 2, 3, 4 = N, S, E, W and 5 = Ravenloft)


Now that made me laugh and spew wine on my countertop. Nicely done.


I've often used a d5+5 to allow fighters in my group to roll hit points.
 


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