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Glad things got resolved in a positive fashion, for a while there it was looking pretty black. Understanding how the licence works is something that even some of the larger companies mess up now and again, I can pull out a few examples that just copied the licence from previous works and did not list any of the new material....

My favorite example of how to do it properly is Monte Cook's Ghoul and Ghast template from Montecook.com. I have used it as a practical example when trying to explain the Open Game and D20 licences. The fact that the article itself is shorter than the licence adds a tasty crumb of irony to the discussion.

Fortunately as contracts go its a pretty straightforward one, designed to open the material to the public while still protecting IP. Now if Enron had written it up....

The Auld Grump
 

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