MarauderX
Explorer
No one carries, let alone uses, daggers. To bring this essential light weapon back to the forground, I am thinking of making the following change in my campaigns.
A dagger, when used as the primary weapon, does 1d12 damage to opponents that are flatfooted or otherwise denied their dexterity bonus. Rogues using daggers, as a special class ability, also do 1d12 damage when flanking. Rogues still add the extra Xd6 for backstabbing.
The dagger as a light weapon is easier to guide around an opponents armor or into certain weaknesses. Using a short sword or rapier for such things is still effective, but is clumsier. The effect I am looking for is to have the weapon as deadlier than others when unseen, just like many movies. But when an opponent sees the puny knife, the rogue quickly realizes he better upgrade or be stuck with 1d4.
Thoughts? Concerns? Compliments?
A dagger, when used as the primary weapon, does 1d12 damage to opponents that are flatfooted or otherwise denied their dexterity bonus. Rogues using daggers, as a special class ability, also do 1d12 damage when flanking. Rogues still add the extra Xd6 for backstabbing.
The dagger as a light weapon is easier to guide around an opponents armor or into certain weaknesses. Using a short sword or rapier for such things is still effective, but is clumsier. The effect I am looking for is to have the weapon as deadlier than others when unseen, just like many movies. But when an opponent sees the puny knife, the rogue quickly realizes he better upgrade or be stuck with 1d4.
Thoughts? Concerns? Compliments?