Reynard
aka Ian Eller
You should really read the post I replied to for the full context.What does that have to do with the thread topic?
You should really read the post I replied to for the full context.What does that have to do with the thread topic?
This entire tangent of engagement vs immersion is funny. But also a little off topic for me.Maybe I was wrong about "immersion" being an easily understood term. I feel like there are as many definitions for it in this thread as posters. It may be that my use of "engagement" is the same as someone else's "immersion."
I kinda want to hear that story!One time he asked me to describe how my attack killed a monster and the results caused another player to leave the game.
I would say yes but no or perhaps yes in a good way.With Daggerheart, since more of the storytelling and worldbuilding are offloaded to the players, does it run the risk of suffering from "design by committee," where the resulting mix of styles and plotlines creates a game that lacks a cohesive vision?
100% Agreed. You can involve all of your players in narrative collaboration, some of your players, or none of your players and run the game just like 5E, and Daggerheart works just fine in every scenario. It really can be run in the Traditional Auth GM style without a hitch.The thing though is Daggerheart does just fine if you dint do it.
However, I did have a period where I tried to push some more narrative control on my players. I always ask feedback at the end of every few sessions. And in most cases I've been told that they didn't enjoy coming up with stuff that much. It took them in a different mindset, it pulled them out of the perspective of their character, into their perspective as a player having to come up with something.
“In heaven there is no beer…”(Rhetorical, generic "you" below, not you, Alkaizer, specifically)
So, do you just drag someone onto a dance floor, and ask them to do the polka, and expect them to do it well the very first time? If you don't do it again for months, do you expect it to go well the second time?
No. In general, you expect it to be awkward and for participants to be stuck in their heads, rather than enjoy the dancing. Maybe there'll be an occasional one who just gets it after one demonstration, but for the most part, it doesn't look like The King and I right off the bat. Proficient and easy use of a tool or technique requires practice.
Once you've got it down, though, and yo can stop thinking about where you need to put your feet and the "one, two, threehop" comes without thinking, then the polka becomes kind of fun.
I guess I really am a narrativist player and have been longer than I realized.My example was extreme to point out its flaws. Even reasonable players will give themselves an edge (even a slight one) when given the opportunity.
That's one perspective.A good DM is not making it up on the spot. A good DM details the adventure and the world ahead of time.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.