Daggerheart General Thread [+]

I don't think that rolling for attributes is appropriate for this sort of game. It's not D&D. It's much closer to PbtA.
I don’t see a problem. If a table or a player wants to roll, go for it. Maybe something like pick a number and roll 1d6 for which stat it goes with. Then roll 1d5. Etc. It might not be everyone’s taste, but it certainly wouldn’t break anything.
 

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but it certainly wouldn’t break anything
That is definitely technically correct, the best kind of correct, because relatively little in DH inherently uses a fixed stat. Like your damage thresholds? Armour + level. Weapon damage? Stat not involved. Checks and attack rolls do but there's not much advantage to be gained from a +2 over a 0 especially as pretty much all PCs will be using a weapon the have +2 in and mostly rolling the stats they have bonuses in.

I don't think it makes much sense to roll, and you'd probably need to make a special weird table to roll between +2 and -1, which would significantly reduce the fun of rolling for stats, but I mean, you could do it, just like you could make a coke float with half a raw potato instead of ice cream.
 


You could say the same about half the rules in Daggerheart.
I don't think you could say that, actually. I mean, or if you did, you'd be widely mocked and derided and perhaps rightly so.

What other exact rules would you claim as "old vestigial parts of RPGs"? Because it looks to me like actually DH has done away with most of those.

One thing I think people on this forum often forget as well is that rolling for stats is pretty widely disliked by newer 5E players (who wildly outnumber pre-existing D&D players), to judge from literally all the info and surveys we've seen on that. And pretty much only consciously OSR games use it these days - indeed it's a mark of intentional old-fashioned-ness.
 
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One thing I think people on this forum often forget was well is that rolling for stats is pretty widely disliked by newer 5E players (who wildly outnumber pre-existing D&D players), to judge from literally all the info and surveys we've seen on that. And pretty much only consciously OSR games use it these days - indeed it's a mark of intentional old-fashioned-ness.
Oh, I've disliked rolling for stats since 3.5 DnD. 4e going to point-buy as standard was a selling point for me. Haven't looked back, though I allowed rolling once, when 5e launched, as a convention one-shot. And the Monk rolling double 18s certainly gave me the wrong impression of class balance!
 





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