Vael
Legend
Yes, the other advantage of no initiative is it is easy to simply end a fight when it's clearly dramatically over. Adversaries aren't locked into initiative and worried about attack of opportunities (well ... I do have a Warrior, but that ability hasn't really triggered yet), so I haven't felt the need to run a battle to the bitter end. Adversaries flee or surrender as necessary and play continues because we never rolled Initiative in the first place!Also, thinking narrative first we’ve had two combats in a row now where the players taking out the clear leader meant a surrender/negotiation with the enemy. Because there’s no initiative order and the game keeps nudging me that way, it feels more natural and “allowed” to just grab the spotlight and tell the players how the adversaries throw down their crossbows and sue for mercy and such.
It is surprising how elegant I'm finding Daggerheart. Now ... admittedly, I didn't touch the beta ... 4 months ago I didn't even know what Daggerheart was. So I didn't go through the warts phases.