A) Daggerheart fundamentally disagrees with your point. It expects the GM to actively pull the players, all of them, into the game. This shows up under pretty much all of the Best Practices in various ways, see especially the amplification under Gain your Player's Trust, Cut to the Action, and Help the Players Use the Game. This also shows up in the discussion of the Principles of Collaborate at all times, Especially During Conflict, Ask Questions and Incorporate the Answers, and Fill the world with Life, Wonder, and Danger.