Daggerheart Sold Out in Two Weeks, Has Three-Year Plan in Place

The game's stock was supposed to last a year.
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A recent interview with Business Insider revealed just how well Daggerheart did for Critical Role's Darrington Press when it first launched earlier this year. Ed Lopez, Critical Role's chief operating officer, revealed that Daggerheart sold out in two weeks. According to Lopez, Critical Role anticipated that their stock would last a year, but the game was forced to go into reprints in a hurry. "The amount of units that we ordered we thought was going to last us a year, and it lasted us literally two weeks," Lopez said. "It's a great problem, it's a Champagne problem, but it's now changing our view in terms of what this product can be."

Lopez also revealed that Darrington Press has a three-year plan in place for Daggerheart, which includes the already announced Hope & Fear expansion, which adds a new domain and several new classes and backgrounds to the game.

Lopez also spoke about the hires of Jeremy Crawford and Chris Perkins, stating that the two would be working on both Daggerheart and D&D material for Darrington Press. "We really want their creative juices brought to the world of 'Daggerheart.' That being said, we're also doing a bunch of 'D&D' stuff, and who better to bring in than the guys who used to do it?" Lopez said.
 

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Christian Hoffer

Christian Hoffer


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No it did not. I did provide a link where this is explained. Why repeat this wrong informarion when we know today that this is nor true? D&D only made 29 million in the first and second year of 5e release. Which is WAY weaker than 4e, 3e and 3.5E.


Again this is just people falling for marketing /limited reports of "we sold out". WotC did wanted to create the narrarive of 5E being strong (to make Hasbro not kill D&D which was a real chance at the time. Remember they officially only had a single employee working on D&D ).

5es sales where only strong compared to the sales of 2013, the year where literally no new D&D book released.


And exactly because people believe marketing speak over data it is so efficient to release such statements...
I read the information at all the links you provided, it does not say about 2014 sales what you seem to think it says.
 

Yes 5e continued to sell, thanks to critical roll and later stranger things. Which makes it so strange that the company which releases critical role does not use their one verry strong marketing tool for their own game.
Critical Role was part of the 5E wave, but only ever a part. Their highest streaming ratings a re a small fraction of D&D Beyond's user base.
 


Daggerheart's metric for very strong sales is obviously going to be different to D&D's "very strong" sales.
So far, the most interesting actual metric we have is that there have been a full million PCs created on Demilane as of a recent convention. Now we know D&D Beyond gets like 6 million or so new characters a year based on prior numbers provides, so that is a significant number for Daggerheart...and Demilane has not felt the need to mention the numbers for any other game on their platform.
 


I have no idea why this came up in this thread, but yes 5e had a very strong start:


But so did Daggerheart! Maybe that should be the focus of this thread.
 

I have no idea why this came up in this thread, but yes 5e had a very strong start:


But so did Daggerheart! Maybe that should be the focus of this thread.
I don’t know why people push the false narrative that 5e had lackluster early sales.

It’s demonstrably wrong.

The interesting thing to me is the parallel. The 2014 PHB sold out very fast, it surprised WotC and they had to scramble to get more printed.
 

I don’t know why people push the false narrative that 5e had lackluster early sales.

It’s demonstrably wrong.

The interesting thing to me is the parallel. The 2014 PHB sold out very fast, it surprised WotC and they had to scramble to get more printed.
I think that there are two sources of this, there is the anti corporate crowd, I think what they envision for that post corporate world varies and then there are the people that do not like the current D&D and believe that somehow, in spite all the evidence of the past that the next version of D&D will be "the game" that supports all the things they like.
I believe that all of them will be disappointed in the event of their preferred scenario.
 


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