Daggerheart Sold Out in Two Weeks, Has Three-Year Plan in Place

The game's stock was supposed to last a year.
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A recent interview with Business Insider revealed just how well Daggerheart did for Critical Role's Darrington Press when it first launched earlier this year. Ed Lopez, Critical Role's chief operating officer, revealed that Daggerheart sold out in two weeks. According to Lopez, Critical Role anticipated that their stock would last a year, but the game was forced to go into reprints in a hurry. "The amount of units that we ordered we thought was going to last us a year, and it lasted us literally two weeks," Lopez said. "It's a great problem, it's a Champagne problem, but it's now changing our view in terms of what this product can be."

Lopez also revealed that Darrington Press has a three-year plan in place for Daggerheart, which includes the already announced Hope & Fear expansion, which adds a new domain and several new classes and backgrounds to the game.

Lopez also spoke about the hires of Jeremy Crawford and Chris Perkins, stating that the two would be working on both Daggerheart and D&D material for Darrington Press. "We really want their creative juices brought to the world of 'Daggerheart.' That being said, we're also doing a bunch of 'D&D' stuff, and who better to bring in than the guys who used to do it?" Lopez said.
 

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Christian Hoffer

Christian Hoffer

For me AP clearly means "All Purpose", like AP Flour ;-)

As for sales ... no one, not Pathfinder, not Daggerheart, are in DnD's league. That doesn't mean Daggerheart isn't doing shockingly well on its own terms.
Indeed I always loathe it when threads about completlly different games turn into a useless D&D sales number discussion.

This thread is Daggerheart's place to shine. And shine it indeed does when it overshoots the planning of it creators in such a spectacular way.

It also means that they probably ramp up their internal plans for further support for the game.
 

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I have the PDF and skimmed through it, but have not actually played it so I am a bit ignorant here. Why do you think this?
I don't think it's a bad system for APs - but Daggerheart comes with a lot of tools from Hope and Fear to Connections questions to the way the campaign frames work that make it really good for running largely improvised character-centtic campaigns.

If you try to run an adventure path it will be rules lighter and both smoother mechanics and more chaotic situations than D&D but other than more mechanically engaging Environments and easier to use and more varied NPCs it won't be substantially different.
 

I played Dagger Heart and it was alright. I do like the stress aspect, it's a fresh feel from D&D but it still lacks the mechanics that I care about in a Table Top Game. In My Opinion G.U.R.P.S will always be far superior to any other table top game since it does not limit the player in any way and has far superior mechanics. Any game that forces class and race Like D&D will always be lacking in the creation aspect. Any game that does not have hit locations is lacking in interesting combat, Also any game does not have Armor = Damage resistance make it so your gear feels meaningless. I was super excited about Dagger Heart since it had armor slots but it was still lacking the flavor of Generic Universal Role Playing System. So It's not worth my time.🫤
 

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