Daggerheart Sold Out in Two Weeks, Has Three-Year Plan in Place

The game's stock was supposed to last a year.
1767198137436.png


A recent interview with Business Insider revealed just how well Daggerheart did for Critical Role's Darrington Press when it first launched earlier this year. Ed Lopez, Critical Role's chief operating officer, revealed that Daggerheart sold out in two weeks. According to Lopez, Critical Role anticipated that their stock would last a year, but the game was forced to go into reprints in a hurry. "The amount of units that we ordered we thought was going to last us a year, and it lasted us literally two weeks," Lopez said. "It's a great problem, it's a Champagne problem, but it's now changing our view in terms of what this product can be."

Lopez also revealed that Darrington Press has a three-year plan in place for Daggerheart, which includes the already announced Hope & Fear expansion, which adds a new domain and several new classes and backgrounds to the game.

Lopez also spoke about the hires of Jeremy Crawford and Chris Perkins, stating that the two would be working on both Daggerheart and D&D material for Darrington Press. "We really want their creative juices brought to the world of 'Daggerheart.' That being said, we're also doing a bunch of 'D&D' stuff, and who better to bring in than the guys who used to do it?" Lopez said.
 

log in or register to remove this ad

Christian Hoffer

Christian Hoffer

Yes. Actual Plays started out as text, and we're around since the beginning, but the term "AP" started on forums in the 90s.

Eh. Around here, it was called "Story Hour" (if reporting after the fact) or "Play-by-Post" (as a comparison to "Play-by-Mail") if the play was being carried out on the boards.

I don't ever recall them being called "actual play" until the video era.
 

log in or register to remove this ad

The original APs were japanese write ups circulated in zines and some full blown gaming magizines. Hell the anime Record of Lodoss war is an AP in its own right. AP as a term popped up in the 90s but until acquisitions Incorporated started publishing audio, cut some podcasts and eventually YouTube videos. It really wasn’t something we saw much of outside of fairly niche online spaces.
 

I'd much rather this thread be about how Daggerheart crushed expected sales, and has a plan for future development, rather than how 5E was JUST AS AMAZING out of the gate, okay?

To that end: what do people think about the preorder for the expansion for the game? In a recent thread I posted about how I just want PDFs and not all the bits and bobbles, but I actually did order the bits and bobbles for the expansion. I think that's because I'm going to be running it in person. Did anyone else do something similar?

And I suppose the other question is, what's next? Will there be an Adventure Path? Seems like they've already said as much with Crawford and Perkins. I would be really interested in seeing what that would actually be like, considering DH is much more of a "play to find out" sort of game.

What would you really like to see for the game? I think people are saying "I want more!" but when you expand a game line with player facing content too fast, it causes power creep issues and makes it harder to simply build a character without being online. So, if I can ask the question Mr. Morden did, what do you want?
 

Eh. Around here, it was called "Story Hour" (if reporting after the fact) or "Play-by-Post" (as a comparison to "Play-by-Mail") if the play was being carried out on the boards.

I don't ever recall them being called "actual play" until the video era.
They were called "Actual Plays" on RPG.net since at least 2003 (that is as far as the archives currently go back) and RPG.net did not invent the term.
Believe it or not, EN World was not always the center of online RPG discourse.
 

They were called "Actual Plays" on RPG.net since at least 2003 (that is as far as the archives currently go back) and RPG.net did not invent the term.
Believe it or not, EN World was not always the center of online RPG discourse.

Believe it nor not no one site defines RPG discourse.

As if I was not reading online about gaming before EN World? My memory of it goes back to Usenet, and there, "Actual Plays" was not the term I remember, either.

If you must have supremacy that you are 100% correct, and cannot so much as nod to the possibility that the language wasn't uniform, I'm not gonna fight that hard - please do your victory dance and we can move on.
 

I'd much rather this thread be about how Daggerheart crushed expected sales, and has a plan for future development, rather than how 5E was JUST AS AMAZING out of the gate, okay?

To that end: what do people think about the preorder for the expansion for the game? In a recent thread I posted about how I just want PDFs and not all the bits and bobbles, but I actually did order the bits and bobbles for the expansion. I think that's because I'm going to be running it in person. Did anyone else do something similar?

And I suppose the other question is, what's next? Will there be an Adventure Path? Seems like they've already said as much with Crawford and Perkins. I would be really interested in seeing what that would actually be like, considering DH is much more of a "play to find out" sort of game.

What would you really like to see for the game? I think people are saying "I want more!" but when you expand a game line with player facing content too fast, it causes power creep issues and makes it harder to simply build a character without being online. So, if I can ask the question Mr. Morden did, what do you want?

I'd like a better understanding of how they designed and scaled the abilities by level, as what's in the Homebrew Kit is pretty vague on that regard.

Otherwise, the core book gave me everything I really needed!
 

I think I will buy the expansion. They advertised/promoted the DH release really well, and we bought multiple copies.

All props to them
.
Sorry if I helped derail the topic
 

Believe it nor not no one site defines RPG discourse.

As if I was not reading online about gaming before EN World? My memory of it goes back to Usenet, and there, "Actual Plays" was not the term I remember, either.

If you must have supremacy that you are 100% correct, and cannot so much as nod to the possibility that the language wasn't uniform, I'm not gonna fight that hard - please do your victory dance and we can move on.
What a strange response. All I did was offer a counter point. And then be a little cheeky. I guess I did not add enough emojis...

I did not say anything near "the language was uniform." That came from inside your head.
 

I think that there are two sources of this, there is the anti corporate crowd, I think what they envision for that post corporate world varies and then there are the people that do not like the current D&D and believe that somehow, in spite all the evidence of the past that the next version of D&D will be "the game" that supports all the things they like.
I believe that all of them will be disappointed in the event of their preferred scenario.
It is possible to not like the current version of D&D and to also have a game that supports all the things they like. That game just didn't exist until after I started playing WotC 5e.
 


Recent & Upcoming Releases

Enchanted Trinkets Complete

Related Articles

Remove ads

Enchanted Trinkets Complete

Recent & Upcoming Releases

Remove ads

Top