Daggerheart Sold Out in Two Weeks, Has Three-Year Plan in Place

The game's stock was supposed to last a year.
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A recent interview with Business Insider revealed just how well Daggerheart did for Critical Role's Darrington Press when it first launched earlier this year. Ed Lopez, Critical Role's chief operating officer, revealed that Daggerheart sold out in two weeks. According to Lopez, Critical Role anticipated that their stock would last a year, but the game was forced to go into reprints in a hurry. "The amount of units that we ordered we thought was going to last us a year, and it lasted us literally two weeks," Lopez said. "It's a great problem, it's a Champagne problem, but it's now changing our view in terms of what this product can be."

Lopez also revealed that Darrington Press has a three-year plan in place for Daggerheart, which includes the already announced Hope & Fear expansion, which adds a new domain and several new classes and backgrounds to the game.

Lopez also spoke about the hires of Jeremy Crawford and Chris Perkins, stating that the two would be working on both Daggerheart and D&D material for Darrington Press. "We really want their creative juices brought to the world of 'Daggerheart.' That being said, we're also doing a bunch of 'D&D' stuff, and who better to bring in than the guys who used to do it?" Lopez said.

 

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Christian Hoffer

Christian Hoffer

But the effects of fire and the effect of being cut by knives isn't vastly different?

I feel like maybe I'm missing your point. Are you arguing in a system that uses pretty simplified mechanical representations of dmage... poison effects should, for some reason, be granular to the point of individual effects (which strangly enough have been left out of the book)... but numerous other different types of effects and damage shouldn't?
I am saying that
  • Poisoned does indeed cover a vast array of psychochemical states, far more different than burned to cut. One state won't cover PCP to a bad acid trip. And poison someone with warfarin and they don't get discombobulated so much as haemophiliac
  • Poisoned as a condition is binary not even graded like hit points.
 

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I enjoy DH’s exception based design, even if you need to kinda tell the player what it means in the moment. It lets you stay fiction - first, like how when the Tree Adder in Stonetop’s bite lands the venom it imparts has a very different outcome then the 20’ long snake of legend (which counts down rapidly to death).

DH is walking more on the fiction-first side of conditions, while staying 4e straightforward on core features.
 



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