Daily Powers are Great

Istar

First Post
I think Dailys are great.

Holding on to that one or two really great power that you can hold and love and really pull it out when you need to do something different or make an impact.

The fun of knowing which fight during the day to use it.

I dont understand why they are looking at taking that away ?
 

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I dont understand why they are looking at taking that away ?

More options. Greater diversity. I have players who worry about wasting their dailies so much they rarely ever use them, and they begin to view the existence of dailies as a waste. I have other players who like to throw around powers as much as possible, and end up burning every big gun quickly. Both of those types would like the no-dailies builds because they don't have to worry about daily power management, just per encounter.
 

There's no intention of taking away your dailies. The only official discussion that I am aware of involves giving players the option to choose a build that eschews Daily powers.
 

I dont understand why they are looking at taking that away ?

While there is some misunderstanding from rumors and speculation...there has been some clarification: your daily powers are not being taken away. You can continue your character as is, with daily powers.

All that is happening is that there will be a class that has a build option without daily powers.

What class(es) get a build option without daily powers we don't know. But as an example, let's pretend that it's a ranger..
So if you wanted to make a ranger, your choices would be:
The two-blade ranger in PHB1
The archer ranger in PHB1
The beastmaster ranger in Martial Power 1
The (whatever it was) ranger in Martial Power 2
And the yet-unnamed ranger in Essentials.

If you're playing any of the other rangers, you still have daily powers. The yet-unnamed ranger will have something else to compensate for the lack of daily powers - perhaps something that allows it to strengthen other attacks once per encounter, perhaps it simply gets extra encounter powers or extra feats or something. It is all conjecture and assumptions at this point based on the one sentence that was mentioned about it.

But bottom line is: no one is taking away your characters daily powers.
And if no one in your group even likes the build option without daily powers, then, no one has to take it/use it and instead stick with any of the other build options for that class.
 
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I was REALLY hoping Essentials would offer a build for every class archtype that doesn't use dailies, giving groups who dislike the daily mechanic to play with characters that don't use them. I'm hopeful this will occur but don't see it happening.
 

I don't dislike Daily powers.

Often, however, I just find myself wishing that I had more Encounter powers.* The reason is that sometimes I find power combos that work well together; one power sets up the other. But if one is a Daily and the other an Encounter power, that Encounter power may not be worth much if the Daily doesn't hit or isn't available...and there isn't another Encounter power that plays well with the

For instance, my current PC has an Encounter power that damages the target and gives it a penalty to Will, and a Daily that does likewise. There aren't many powers for the next few levels that target Will for this class, so right now, if the combo fails, that's it. Heck, I'm not sure if there is another PC in the party with an attack that targets Will. I'd LOVE for there to be a way for my PC or his partymates to continue to press this advantage, but there isn't one for the foreseeable future.

* OK, in all honesty, I simply find myself wanting more powers period. I'd gladly burn feats to gain more powers. I much prefer the Vancian model of resource management where I have lots of options and must settle on a few for the short term rather than settle on picking one power per level. And no, retraining doesn't do it for me.
 

I was REALLY hoping Essentials would offer a build for every class archtype that doesn't use dailies, giving groups who dislike the daily mechanic to play with characters that don't use them. I'm hopeful this will occur but don't see it happening.
my guess is that martial classes will get daily-less builds and classes like the wizard and cleric who had vancian casting (basically dailies) in older editions won't.

I think the essential line is in part an attempt to win the 4e sceptics back and martial dailies breaking immersion was a fairly common complaint.
 
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To me, it makes little sense for martial characters to have dailies. Heck, even encounter powers are a bit of a stretch to me. How can you explain the "time limits" on certain attacks that have no magical basis?

With every other class it makes sense, which is why I am welcoming this. And I usually play a caster (a Bard or Pally) and my Daily is usually my big gun and I choose it as such to be a big gun. Some people don't understand this, of course.
 

To me, it makes little sense for martial characters to have dailies. Heck, even encounter powers are a bit of a stretch to me. How can you explain the "time limits" on certain attacks that have no magical basis?

Don't think of it as a power that has a timer to recharge: think of them as powers that require a setup that doesn't always happen.

Take the rogue power knockout: you hit an enemy, they fall unconscious. It's a daily. That doesn't mean that your sap runs out of juice and needs to recharge: it just means that you only get that perfect shot around once per day - you're trying to pull it off all the time, but it only actually works roughly once per day.

Now, sure, if you do a statistical analysis of it, it seems wierd that it just so happens to work once every 24 hours... but the answer is simply to not do that analysis. Otherwise it's also weird that armor is quantised in 5% miss chances, that hitpoints are quantised, that the fighter can ALWAYS survive a dagger to the gut 13 times, but never the 14th time etc.
 

To me, it makes little sense for martial characters to have dailies. Heck, even encounter powers are a bit of a stretch to me. How can you explain the "time limits" on certain attacks that have no magical basis?

.

In my D&D I preferto think that magic permeates all things.

YMMV
 

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