Daily Powers are Great

It will be interesting to see how the Essential Builds interact with things such as the Eternal Seeker epic destiny, the Bard (which allows easier multiclassing and power swapping,) and the Half-Elf feat (can't remember the name) which essentially does what Seeker does; just at Paragon instead of Epic.
I don't see an issue here, except that so
e classes lack certain powers, so they won't be able to switch anything for that level.
 

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As discussed ad nauseam on ENWorld, my experience is that the "15 minute adventuring day" is an artifact of DM permission & playstyle, not the game's mechanics.

I've never seen it happen in any group I've played with in 30+ years. 4Ed is no different.

Just because you haven't experienced it doesn't mean others haven't. I personally have never had a problem with people "ruining adventures" with scry + teleport or druids abusing wildshape in any game I've played in, and yet people commonly brought those things up as "major problems" of 3e. I don't doubt their sincerity, even though my experience was different.

No, healing surges are the cause of the "15 minute adventuring day".

Interesting. In all my time playing 4e, I can count the number of times a player ran completely out of healing surges on one hand. People wanting to rest to regain daily powers, however, was quite common IME.
 

Interesting. In all my time playing 4e, I can count the number of times a player ran completely out of healing surges on one hand. People wanting to rest to regain daily powers, however, was quite common IME.

A sign of trigger-happy players or non-challenging encounters.
 

Interesting. In all my time playing 4e, I can count the number of times a player ran completely out of healing surges on one hand. People wanting to rest to regain daily powers, however, was quite common IME.
Same here.

I guess the main reason is that we play short after-work sessions, as is pretty normal when you're out of college. We seldom have more time for more than one or two encounters per session, an it is too much hassle to keep track of stuff between sessions. Often, sessions start with an extended rest for everyone, even in sessions ended on a cliffhanger.

So we know we can blast out dailies without thinking much. Since most characters have more than 8 dailies and it's very unusual to lose more than 4 surges in a fight, it's pretty natural that dailies become the scarce ressource and surges the one you don't care about much.
 

Just because you haven't experienced it doesn't mean others haven't.

I'm sorry, but you misunderstood me.

I KNOW that people have had problems with the "15 minute day"- my contention is that it is not an artifact of the game system but is rather an artifact of playstyle.

See, I have never encountered a DM who would let us simply rest whenever we wanted or "needed" to. Adventure pacing was determined by the plot, not by how players husbanded their resources. IOW, just because the party is out of firepower doesn't mean the world will simply let them settle in safely to "reload." If you went nova in the 2nd encounter of the session, you might have to get creative to survive a 4th or 7th encounter before you get to rest.

As a result, the gamers in the various groups I've gamed with across the USA have all had something in common: they don't go nova. Now, I don't know if this is because I've gamed with a lot of people with military backgrounds or connections, but, like your better commanders, they almost universally hold something in reserve for the unanticipated.
 



I don't see an issue here, except that so
e classes lack certain powers, so they won't be able to switch anything for that level.

They'll have more encounter power slots with which to cherry pick powers and create combos; combos which can be used every encounter rather than once per day.

Just because you haven't experienced it doesn't mean others haven't. I personally have never had a problem with people "ruining adventures" with scry + teleport or druids abusing wildshape in any game I've played in, and yet people commonly brought those things up as "major problems" of 3e. I don't doubt their sincerity, even though my experience was different.



Interesting. In all my time playing 4e, I can count the number of times a player ran completely out of healing surges on one hand. People wanting to rest to regain daily powers, however, was quite common IME.


same here... I think I've only had one or maybe two times when I was low on healing surges. Needing to rest for daily powers is usually what I find that the rest of the party needs to do. For me personally, I don't often feel that I need to rest*, but, since my companions choose to rest, I figure I might as well do so and have my powers back.

*partially because I don't really miss many of my dailies
 

Whoa, so you're the WotC ninja who keeps stealing my old books every time a new edition comes out! I KNEW it!

Why, this is a BASELESS and ABSURD and did I mention BASELESS accusation, one that is without grounds and actually quite baseless. Here, might I interest you in some dungeon tiles, free of charge? Also, a free adventure, for our most valued customers.




Psst, tbarrie, are you trying to blow our cover? Quit screwing around, we need those Dailies!
 

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