Here's an oddity, though. The Instant Death rule only applies when an attack reduces you to 0 hp - which can't happen if you're already there. If that second attack hits, and deals damage equal or higher than the character's maximum hit points, it will not be instantly fatal. At most, it will instantly inflict two failed Death saves due to being a critical hit, leaving the character with one more remaining before death.
as [MENTION=1207]Ristamar[/MENTION] says. But don't feel bad, I never noticed that until this thread, too.Here's an oddity, though. The Instant Death rule only applies when an attack reduces you to 0 hp - which can't happen if you're already there. If that second attack hits, and deals damage equal or higher than the character's maximum hit points, it will not be instantly fatal. At most, it will instantly inflict two failed Death saves due to being a critical hit, leaving the character with one more remaining before death.
as [MENTION=1207]Ristamar[/MENTION] says. But don't feel bad, I never noticed that until this thread, too.
And [MENTION=20323]Quickleaf[/MENTION], are you essentially asking if everything in a multiattack counts as a "single" attack?
So my sense of running the eidolon for 5th-level PCs – with some element of "fair play" – is that it should divide its attacks among multiple targets (potentially KO a PC), rather than focusing fire (auto-killing a PC).