Damage at 0 hp / Massive damage clarification?


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MarkB

Legend
Resolve each attack in the multiattack sequence sequentially, and apply their damage separately. If nothing else, after the first attack reduces the character to 0 hp, the second will be made with advantage, and will be a critical hit if the monster is within 5 feet of the character.

Here's an oddity, though. The Instant Death rule only applies when an attack reduces you to 0 hp - which can't happen if you're already there. If that second attack hits, and deals damage equal or higher than the character's maximum hit points, it will not be instantly fatal. At most, it will instantly inflict two failed Death saves due to being a critical hit, leaving the character with one more remaining before death.
 

Ristamar

Adventurer
Here's an oddity, though. The Instant Death rule only applies when an attack reduces you to 0 hp - which can't happen if you're already there. If that second attack hits, and deals damage equal or higher than the character's maximum hit points, it will not be instantly fatal. At most, it will instantly inflict two failed Death saves due to being a critical hit, leaving the character with one more remaining before death.

Unfortunately, that is incorrect. Here's the exact text from the PHB, p. 197:

Damage at 0 Hit Points
If you take any damage while you have 0 hit points, you suffer a death saving throw failure. If the damage is from a critical hit, you suffer two failures instead. If the damage equals or exceeds your hit point maximum, you suffer instant death.​

EDIT: Which is the exact text Quickleaf already had placed in his initial post. Ugh. I need more sleep.
 
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Satyrn

First Post
Here's an oddity, though. The Instant Death rule only applies when an attack reduces you to 0 hp - which can't happen if you're already there. If that second attack hits, and deals damage equal or higher than the character's maximum hit points, it will not be instantly fatal. At most, it will instantly inflict two failed Death saves due to being a critical hit, leaving the character with one more remaining before death.
as [MENTION=1207]Ristamar[/MENTION] says. But don't feel bad, I never noticed that until this thread, too.


And [MENTION=20323]Quickleaf[/MENTION], are you essentially asking if everything in a multiattack counts as a "single" attack?
 

Quickleaf

Legend
Thanks for your help, guys! If I'm interpreting this correctly, the Multiattack (x2) would play out like this...

Attack #1: Monster attacks and hits PC with 40/44 HP. The PC takes 6d12+4 (42 avg) damage, dropping the target to 0 HP. It is now unconscious and dying.

Attack #2: Monster attacks unconscious PC (with advantage if within 5 feet). The PC takes 6d12+4 damage again; if this doesn't kill the PC outright, they still suffer 1 death save failure. If the monster was within 5 feet, this attack is an automatic critical dealing 12d12+4 damage (avg 82), which very likely kills the PC outright; in the off chance that it does not, the PC still suffers 2 death save failures.

The reason I ask: I'm including an eidolon (Mordenkainen's; CR 12) in an adventure this Sunday for 5th-level PCs. However, it's not necessarily their adversary; if it's activated the goal is not to kill it, rather to escape with something. It's an Indiana Jones kinda situation with a rival NPC party. So my sense of running the eidolon for 5th-level PCs – with some element of "fair play" – is that it should divide its attacks among multiple targets (potentially KO a PC), rather than focusing fire (auto-killing a PC).
 

Quickleaf

Legend
as [MENTION=1207]Ristamar[/MENTION] says. But don't feel bad, I never noticed that until this thread, too.


And [MENTION=20323]Quickleaf[/MENTION], are you essentially asking if everything in a multiattack counts as a "single" attack?

Yeah, that was the main line of my question!
 

Satyrn

First Post
My answer is that I've always considered them completely separate.

As for whether you should split up this thing's attacks: Since the monster's focus wpuld be reclaiming the object, I don't see why you're considering having it focus fire on any PCs in the first place. If it KOs a PC without this something, that PC oughtn't matter to it. If it KOs the PC with the something, wouldn't it grab that thing and run?
 


Satyrn

First Post
My other suggestion would be to reduce this thing's damage a little, so that a character has a chance of staying on his feet after 2 hits. Or remove the multiattack.

It seems just a little too deadly too quickly to be fun.


(But I'd double its hit points so that it will be just as deadly if the PC's stick around.)
 

S'mon

Legend
So my sense of running the eidolon for 5th-level PCs – with some element of "fair play" – is that it should divide its attacks among multiple targets (potentially KO a PC), rather than focusing fire (auto-killing a PC).

Best approach is to have one or two tough NPCs in the party and have it shred them first. IME when the PCs see Rod the Barbarian take 83 damage and be chopped into salami in 1 round, they scarper. I STRONGLY advise against using any kind of nerfs that give the impression "Hey, we can win this thing!" - and dividing up attacks or reducing damage will do that.
 

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