Damage Bonus Based on BAB?

I was thinking, instead of basing the damg on BAB, what about making the damage dealt, the amount the attack beats the AC by?

Hit someone by 10, deal 10 points of damage
 

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frankthedm said:
I was thinking, instead of basing the damg on BAB, what about making the damage dealt, the amount the attack beats the AC by?

Hit someone by 10, deal 10 points of damage
It messes up Power Attack and other 'attack penalty for greater damage' abilities.
 

ITERATIVE ATTACK VARIANTS:


Variant I: Multiply base weapon damage by the number of attacks the character would have under the standard system (BAB +11 = base weapon damage x 3 etc).


Variant II: Add BAB bonus to damage (BAB +11 = add +11 to damage).


Variant III: Add BAB and iterative bonus to damage (BAB +11 = add +11, +6, and +1 to damage).


Variant IV: Trade a Move action for an additional attack (at full BAB), or to get full array of attacks in the case of monsters.


Variant V: Every character gets 3 actions a round: Standard, Move, and Swift. You may sacrifice a Move action for an Attack action (a sub-category of Standard so you still can’t cast/manifest 2 spells/powers a round). And you may sacrifice a Move or Standard action for an additional Swift action.


Variant VI:

-If your BAB is +1 or greater you may make 1 attack as standard action
-If your BAB is +6 or greater you may make 2 attacks as a full attack action, but you get a -2 penalty on all attacks
-If your BAB is +11 or higher you may make 3 attacks as a full attack action, but you get a -4 on all attacks, or you may make 2 attacks as a standard action but you get a -4 on all attacks.
-If your BAB is +16 or higher you can make 4 attacks as a full attack action, but you get a -6 on all attacks.

Remember, even if you BAB is +16 you can still choose the option to make 2 attacks as a full attack but at -2.
 

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