Damage for Magic Whips

Mapleaxe

First Post
How does damage work for magic whips? I know standard whips only do 1d2 subdual and do no damage to anything with decent armor, but how do magical enhancements affect that? Do magic whips do regular damage; do they treat armor like a normal whip? Does a +1 shocking whip do electricity damage even if the armor prevents normal damage?
 

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Magic whips do damage the same way mundane ones do.

Elemental damage goes through if your to-hit roll hits, even if the weapon's base damage doesn't get through.
 

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