Henry said:Weren't quarterstaves frequently metal-capped in real life, to avoid splintering on the ends? I would just as well have it do the same damage, myself, because I don't think getting hit by a wooden baseball bat will hurt any less than getting hit by a steel one.![]()
airwalkrr said:I'm surprised that no one has mentioned the fact that gold is such a soft metal that it would get destroyed the first time it connected a serious blow. It may be heavy, but it is far too maleable to be of any use as a weapon. Platinum on the other hand would be great, barring the expense.
Henry said:Weren't quarterstaves frequently metal-capped in real life, to avoid splintering on the ends?
Tetsubo said:I would make it 1d8/1d8. Really it just becomes a heavy mace mechanically... The real question is, does it become a Martial or Exotic weapon?
Tetsubo said:I would make it 1d8/1d8. Really it just becomes a heavy mace mechanically... The real question is, does it become a Martial or Exotic weapon?
I'd say it's an improvised weapon. A metal bar isn't really something that makes a good weapon. I don't think it should do more damage than a quarterstaff, but it will definitely be much more difficult to wield in combat.epochrpg said:Actually, it is a double mace, an exotic weapon (mechanically exactly the same as a dire flail). You could just take EWP Dire Flail, and tell the players that it is a metal staff (maybe a 3-section-staff).
Jhaelen said:I'd say it's an improvised weapon. A metal bar isn't really something that makes a good weapon. I don't think it should do more damage than a quarterstaff, but it will definitely be much more difficult to wield in combat.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.