Quasqueton
First Post
D&D3 has bonus types to keep stacking numbers from getting crazy. Spells have damage dice caps. And dragons have hundreds of hit points.
AD&D did not have bonus types, so everything stacked with everything (or did it?). Spells had no damage dice caps. And dragons had a few dozen hit points.
In all my years playing AD&D, I never experienced any astronomical stacking problems. Is this a symptom of not having many munchkin/powergamer Players, or because my campaigns rarely went above 7th level?
What kept 10th-level AD&D characters from wiping out an 88 hit point ancient red dragon in one round? What is the inherent aspect of D&D3 that lets equal-level PCs deal 88 damage in one round, dispite the bonus type and dice cap restrictions?
Quasqueton
AD&D did not have bonus types, so everything stacked with everything (or did it?). Spells had no damage dice caps. And dragons had a few dozen hit points.
In all my years playing AD&D, I never experienced any astronomical stacking problems. Is this a symptom of not having many munchkin/powergamer Players, or because my campaigns rarely went above 7th level?
What kept 10th-level AD&D characters from wiping out an 88 hit point ancient red dragon in one round? What is the inherent aspect of D&D3 that lets equal-level PCs deal 88 damage in one round, dispite the bonus type and dice cap restrictions?
Quasqueton
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