Magesmiley
Explorer
DR is kind of like AC in that there is a curve that you need to stay ahead of for it to be extremely effective. DR 3/- at 13th level isn't terribly effective, on the other hand DR 11/- at the same level is fairly powerful (Dwarven Defender with roll with it from SS taken 4x). The trick is much the same as with AC - you get the most benefit out of the highest few points of it you have. Having a little is barely better than having none. Having a lot makes you indestructible in combat, especially if its backed with a lot of HPs.
Regarding the using the full armor bonus as DR... that's a scary idea. Players need to be aware that it cuts both ways. Present a dragon (or other monster) to them which gets the benefits and see exactly how keen they are to use the system. Some of the natural armor bonuses get quite obscene. It also would hurt fighter-types more than any other character I think. Yes they get more staying power, but their combat effectiveness is chopped considerably. It tips the balance of damage inflicted from weapon damage vs spells more in the spells direction, making the party wizard more effective than the fighters at killing stuff.
Regarding the using the full armor bonus as DR... that's a scary idea. Players need to be aware that it cuts both ways. Present a dragon (or other monster) to them which gets the benefits and see exactly how keen they are to use the system. Some of the natural armor bonuses get quite obscene. It also would hurt fighter-types more than any other character I think. Yes they get more staying power, but their combat effectiveness is chopped considerably. It tips the balance of damage inflicted from weapon damage vs spells more in the spells direction, making the party wizard more effective than the fighters at killing stuff.