Damage types from DDM


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And then there were 11...
Acid
Cold
Fire
Lightning
Necrotic
Psychic
Thunder
Wound
Poison
Radiant
<untyped>

I would have been much happier if they had limited themselves to these kinds of damage:
Physical (weapons, falls, thunder, acid etc.)
Internal (poison, asphyxiation, starvation, sickness, disease etc.)
Energy (Fire, lightning, radiant, heat, radiation etc.)
Cold (cold, necrotic, space etc.)
Psychic (psychic etc.)

Much easier to deal with only 5 DRs rather than the 11 that they have as of now... and I am sure that more damage types will be on their way...
 

Sadrik said:
I would have been much happier if they had limited themselves to these kinds of damage:
Physical (weapons, falls, thunder, acid etc.)
Internal (poison, asphyxiation, starvation, sickness, disease etc.)
Energy (Fire, lightning, radiant, heat, radiation etc.)
Cold (cold, necrotic, space etc.)
Psychic (psychic etc.)

Much easier to deal with only 5 DRs rather than the 11 that they have as of now... and I am sure that more damage types will be on their way...
Well, there's an advantage to more damage types. It adds more flavor, and it helps define and explain various things.

As for the Sonic/Thunder discussion, "sonic" is a scientific term, so if we went with that, we should change cold to "cryogenic", fire to "pyrogenic", and electricity to "electrogenic" for the sake of consistency. Instead the designers are brilliant enough to go the other way and turn the scientific term "sonic" into a more common expression of sound, e.i. "thunder".
 

Thundering Longsword

"Thundering" was a magic weapon property. So thats one sample of the word being used.

There were feats in Stormwrack that enabled one to have "thundering" lightning spells, which meant they did both sonic and lightning damage, which worked well on creatures with lightning immunity.
 

W&M pretty much confirms radiance as an energy type. It hurts Undead more, because of their reliance on necrotic energy. I assume this is for all the old Cleric/Druid sun spells that use to do double damage or extra dice to Undead.
 

Thundershield said:
Well, there's an advantage to more damage types. It adds more flavor, and it helps define and explain various things.
Yeah, but you lose mechanically. Look at skills, they are simplifying the list so that mechanically the game flows better. Same should happen here, because one of my biggest pet peaves with the game is: damage reduction, energy reduction, hardness, and how items are damaged, objects are damaged and mechanically how all three systems (DR, ER and Hardness) interact or lack there of :\ .
 

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