The Little Raven
First Post
Wepwawet said:Only in the new 4E...
I meant in real life. Thunder is sound, not anything else.
Wepwawet said:Only in the new 4E...
Well, there's an advantage to more damage types. It adds more flavor, and it helps define and explain various things.Sadrik said:I would have been much happier if they had limited themselves to these kinds of damage:
Physical (weapons, falls, thunder, acid etc.)
Internal (poison, asphyxiation, starvation, sickness, disease etc.)
Energy (Fire, lightning, radiant, heat, radiation etc.)
Cold (cold, necrotic, space etc.)
Psychic (psychic etc.)
Much easier to deal with only 5 DRs rather than the 11 that they have as of now... and I am sure that more damage types will be on their way...
Yeah, but you lose mechanically. Look at skills, they are simplifying the list so that mechanically the game flows better. Same should happen here, because one of my biggest pet peaves with the game is: damage reduction, energy reduction, hardness, and how items are damaged, objects are damaged and mechanically how all three systems (DR, ER and Hardness) interact or lack there of :\ .Thundershield said:Well, there's an advantage to more damage types. It adds more flavor, and it helps define and explain various things.