The Sigil said:Just to throw a thought in here WRT to the issue of sales.
Allow me to posit just for a moment that the "most excellent" or "best quality" (or whatever buzzword you like to use) gaming material can be defined simply... "that which has the greatest impact on the hobby of role-playing in general."
--The Sigil
That's super. That makes Everway one of the greatest games, because it had a significant impact on the hobby. By being a required additional purchase with Magic cards in the mid-90s, it helped drain revenues *and* reduce overall confidence in the hobby. Plus, of course, it had a high initial sales spike, to boot, because you had to buy it! Greatness!
Or alternately, your definition is just too vague.
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