buzz said:This isn't to say that there don't need to be good *introductory* products that ease newbies into the hobby. However, I don't know if I would want a newbie's first experience to be Nobilis or Everway ("This isn't going to end with us toching each other's bottoms, is it?")...
Disclaimer: I LIKE Everway. Contrary to the assumptions of some of my detractors on rpg.net, I actually like a lot of rules-lite games. Over The Edge is one of my favourite games ever. End of disclaimer.
Its interesting that you bring Everway up, because it was actually MEANT to be an "introductory game" for non-roleplayers. On that account it failed miserably.
There has never, in fact, been an introductory game that was "ultra rules-lite" that ended up being successful.
The kids ARE gamist. They want structure (don't all child psychologists say that?).
What they need is a rules system that has set mechanics. Very simple skill resolution, a combat system that is based on a few simple rolls of the dice but that allows for modifiers to situations. Most of all they need a few VERY structured classes and races (that would be the biggest barrier to new roleplayers in a truly rules-lite system). They need identifiable classes, and not too much "freedom" (read: confusion) in having to allocate abilities etc.
In other words: they need D20 with a stripped down combat system, no feats, simplified (ie. rigid) skills allocation, and very archetypal classes. Or, in other words, they need the old D&D basic set. That was, after all, THE most successful introductory roleplaying game ever made.
Nisarg