MerricB said:
Consider that the original Basic set was the first three levels and then pointed people to AD&D.
Personally, I think the idea of creating an entirely different product line is something that should be avoided at all costs.
Cheers!
But the ONLY "basic" D&D version that ever worked was the D&D basic set, because it was a complete rules-set by itself.
With what WoTC is proposing now, the risk is that the buyer will feel its a "rip off". First of all, the price is what, $24.95? That's not enough of a savings from the $30 the PHB costs to make it worthwhile, especially if in a week and a half they already have to buy the PHB anyways because they're at level 2.
Second, the reason (besides price) that the PHB itself is a bad "introductory" book is because the D&D 3.5 rules are far too complex as they stand. What they need to do is not a seperate system altogether, but a vastly simplified system: no feats (except completely rigid and set feats as class bonuses), probably no skills (skill "checks" made on a basic roll of the appropriate attribute bonus + level), probably just the four basic classes, no prestige classes, probably no multiclassing. Everything very basic, very archetypical, letting the gamer learn all the skills he needs to then eventually jump to regular D&D, but without having to make any complex calculations or hard choices. The sort of thing where he could roll up the six stats, pick a class, and be ready to go because all the classes start exactly the same.
As for levels, it should let you get to something like 5th at least. Something where a kid who doesn't have a lot of money could get a LOT of mileage out of playing the game without having to buy anything else.
The goal of something like a D&D basic set is NOT to make money in and of itself (though it shouldn't be designed to lose money either), it should not even be intended to make its money back by having people buy the PHB a month or two months later. The goal is to make back its money by creating people satisfied with the roleplaying experience so that they will be gamers for life. You need to make their experience as easy as possible, and give them as much bang for their buck as possible.
Nisarg