(Psst. Round are worth 10 points each.)
PSSSSSSSSSSSSSSSSSST. There are three judges.
(Psst. Round are worth 10 points each.)
"Sir, we could sell 1% more Widgets with an investment of 1 million!"
"Oh! Great! How much extra revenue would 1% more widgets get us?"
"500,000!"
"Hmm...not really worth it...."
Doing better costs money, and if it costs more money than you'd get back by doing better, it's a lousy, lousy business decision.
False. Nobody except existing hobbyists cares enough to directly care about the mechanics.
WoW blew Everquest out of the water because the mechanical underpinnings were much better.
False. The way you make the play experience work with imagining heroes doing things is by providing a superb play experience - and that comes from the mechanics.
No. It's because financial research hugely favours things that sell. And people only ever play in one setting at a time. Heavy development of a setting is a loss-maker. Which is one of the things that destroyed TSR.
The lessons they've learned are that you don't want to follow TSR to its grave with warehouses full of inventory worth $0.00.
D&D 4e? You mean the game where the mechanics now support the fluff of everyone being larger than life rather than linear fighter, quadratic wizard? The game where wizards are no longer tied to the Vancian model? The game where you can have a fight against 20 orcs at once without it being silly?
Now the thing is that fluff made impossible by the rules is just annoying. Fluff supported by the rules is wonderful. And the two need to be written hand in hand. And in 4e they are.
It's especially ironic that 4e is a better representation of Dark Sun, what with mechanics such as survival, preserving/defiling, and weapon breakage, than 2e ever was. This despite the fact that Dark Sun was supposedly written for 2e.
The Nentir Vale? Check your timelines. I think you mean the hot new setting (i.e. Darksun). And you say that as if it actually means something.
I very much doubt that WoTC is unable to write settings. Because it has four damn good ones out there. (PoLand, Forgotten Realms, Eberron, Athas - and Sigil come to think of it).
And I am prepared to bet that one developer of D&D out of every two has their own setting which has not been published. So probably does one DM out of every two (more if you count all the contradictory Nentir Vales).
And this makes publishing yet another new setting a vanity project unless it adds something to the game.
(Blah, blah, stuff that doesn't make any concrete points.)
Which is a world away from the TSR-style approach you seem to be advocating. "Of course we'll publish your new setting, Jim. Bill, Fred, Joe. Work on supplements for it. Who cares if they sell?"
...
Keith Baker's Eberron was pretty good too, I heard. Eberron as WotC does it is ass, though. But that's because it was designed as a dumping ground for various conceptual leftovers. (Thanks for the racist Drow guys!).
...
You lose.
Well, all elves are ex-slaves in Eberron, just like all dwarves are ex-slaves in the 4e default PoL setting.Dude, As much as I like Eberron... I thought I was the only one who thought making the only "dark skinned" race of elves... "ex-slaves" and "jungle savages" was even more offensive than making them, as a race, majority evil.
Well, all elves are ex-slaves in Eberron, just like all dwarves are ex-slaves in the 4e default PoL setting.
What's wrong with that?
What I always felt didn't make any sense is why dark elves are 'dark-skinned' in the first place. If they're elves banished from the surface to dwell in the lightless depth of the Underdark, they should have pale skin!
In the D&D Gazetter about dark elves that was done right. They actually were pale-skinned there.
I say "OSR." You lose.
No, that was because of the intersection of Moore's Law and software development.
This is restating the problem as a solution, so it merits no consideration.
The term "financial research" is meaningless. Do you mean accounting? Market research? Are you talking about anything factual, or merely stringing together words that sound impressive to you?
The game that's being redone to appeal to people who like linear fighter/quadratic wizard no matter how much you declare they shouldn't?
Mike Mearls explicitly says otherwise.
I'm glad a game finally does justice to something written in 1991. Boy, y'all must feel like *trendsetters.*
Yeah, TSR sure made some good settings. This is kind of my point. WotC cannot outdo a rickety, nearly dead company whose leadership hated RPGs when it comes to developing worlds.
(Thanks for the racist Drow guys!).
My buddy paints better than Michealangelo, but I can't show you, because he's in Canada with your girlfriend!
A vanity project if it has no hope of creating a valuable intellectual property.
To create valuable intellectual property, a company must be willing to take minor risks and experiment. For a decade now, WotC has failed to do any significant development here except to create Eberron -- and Eberron is a failure. Eberron is a failure *because* of WotC's setting development style.
For 10 years, WotC has focused on practices that obviously don't work when it comes to creating engaging world-based IP.
And the worst thing you can do is make the media objective (in this case RPG play) the entire focus of setting development.
For an example of good practices, go to your local comic store. Marvel makes a fraction of its income from comic books, but understands that comics are the fertile field that good ideas come from. This was in dispute for a short time as one could argue that classic Marvel deserved all the credit, but contributions from more recent projects like the Ultimates to other media demonstrate the soundness of the concept. If something doesn't work, Marvel doesn't waste much more time on it. Easy.
WotC does not get (and you don't seem to get) that worlds and characters are *about* things other than the ability to demonstrate and support Daily Powers and crap.
Vanity publishing of unreadable documents can create a valuable intellectual property. I'm thinking of James Joyce.
James Joyce is the worst thing to have ever happened to writing in human history.
Can we agree on that one point?
A Tragedy
____Theophilus Marziais
Death!
Plop.
The barges down in the river flop.
Flop, plop.
Above, beneath.
From the slimy branches the grey drips drop,
As they scraggle black on the thin grey sky.
Where the black cloud rack-hackles drizzle and fly
To the oozy waters that lounge and flop
On the black scrag-piles, where the loose cords plop,
As the raw wind whines in the thin tree-top.
Plop, plop.
And scudding by
The boatmen call out hoy! and hey!
And all is running in water and sky,
And my head shrieks -- "Stop!"
And my heart shrieks -- "Die!"
My thought is running out of my head;
My love is running out of my heart;
My soul runs after, and leaves me dead,
For my life runs after to catch them -- and fled
They are all every one! -- and I stand, and start,
At the water that oozes up, plop and plop,
On the barges that flop
And dizzy me dead.
I might reel and drop.
Plop
Dead.
And the shrill wind whines in the thing tree-top.
Plop, plop.
A curse on him.
Ugh! yet I knew -- I knew --
If a woman is false can a friend be true?
It was only a lie from beginning to end --
My Devil -- my "friend"
I had trusted the whole pf my living to!
Ugh! And I knew!
Ugh!
So what do I care,
And my head is as empty as air --
I can do,
I can dare
(Plop, plop,
The barges flop
Drip, drop.)
I can dare, I can dare!
And let myself all run away with my head,
And stop.
Drop
Dead.
Flip, flop.
Plop.