SHARK
First Post
Greetings!
Well, I'm currently designing several cultures on a continent that will be newly discovered in my campaign. This continent will be operating under some different "cultural trends" as some might say. It has to do with the rate of advancement and change that cultures move through. They seem to "mature" at different rates, and in different directions. Anyways, that's the real-world anthropological theory. Moving on, this continent is to be an analogue to 4th-11th century Dark Ages Britain. The continent is to be occupied by humans, but is interwoven thoroughly with classical Celtic mythology. There will be an immense mountain chain that encloses an elven realm that is at the top of the food chain, so to speak, in terms of magic, and spell-casting, but they are capable of being quite ruthless. Still, the elves are very few in number, compared to the humans. The continent has been isolated for millenia by mysterious magical "curtains"--essentially invisible time and spatial walls that have shifted the continent somewhat out of sync, and thus very difficult to reach by mundane means.
With this as a framework, what kind of spells, equipment, classes, and so on, would you think appropriate, or inappropriate, as needs be? As a side note, though the mystical exists, and is highly believed in, it doesn't necessitate that the human communities be highly magical. If you see what I'm saying.
Semper Fidelis,
SHARK
Well, I'm currently designing several cultures on a continent that will be newly discovered in my campaign. This continent will be operating under some different "cultural trends" as some might say. It has to do with the rate of advancement and change that cultures move through. They seem to "mature" at different rates, and in different directions. Anyways, that's the real-world anthropological theory. Moving on, this continent is to be an analogue to 4th-11th century Dark Ages Britain. The continent is to be occupied by humans, but is interwoven thoroughly with classical Celtic mythology. There will be an immense mountain chain that encloses an elven realm that is at the top of the food chain, so to speak, in terms of magic, and spell-casting, but they are capable of being quite ruthless. Still, the elves are very few in number, compared to the humans. The continent has been isolated for millenia by mysterious magical "curtains"--essentially invisible time and spatial walls that have shifted the continent somewhat out of sync, and thus very difficult to reach by mundane means.
With this as a framework, what kind of spells, equipment, classes, and so on, would you think appropriate, or inappropriate, as needs be? As a side note, though the mystical exists, and is highly believed in, it doesn't necessitate that the human communities be highly magical. If you see what I'm saying.
Semper Fidelis,
SHARK