Dark Days in Sion - Act 2: Scene 2

narayan

Explorer
Billanverthorne

Bill attempts to break the grapple! (Roll: 19, I'm hoping that made it!)
If I am free of the grapple, I step one square away into the spot you mentioned, with 75% cover.
At that point, I take a swing at the nearest adjacent hound, trying to clip his legs, as before. (Roll: 9, miss. Rats!)

(Bill's new initiative: 13.)

[The bite that landed in the gut: the steel breastplate didn't absorb any of that damage? Just wondering.]

If the hounds attack beat your AC it also means its fangs managed to penetrate your armor and deal full damage. in D&D your AC represents more than just hitting you, it also represents your armors ability to absorb/deflect damage. That's why there's flat footed AC, touch AC, etc. to differentiate the difference between what gets through your armor and what doesn't. Nice try though ;)

Hound #3: (Grapple Check to resist Billanverthorne, DC 19: = 15, Fail)


With a mighty heave you throw Hound #3 off your arm which goes sprawling with a painful yelp.

Billanverthorne: (Fate Pool Grapple Check to throw off Hound #1: = 23)

Hound #1: (Grapple check to resist Billanverthorne, DC 23: = 23, Succeeds)


Unfortunately you are not able to throw off Hound #1 so easily, and thus cannot move from your current spot without making another opposed grapple check first.


<End of Round 4>
__________________________________________________ _________

__________________________________________

<Start of Round 5>


Bleeding Damage ( * )
Fire Damage ( # )
Cold Damage ( @ )
Spell Damage ( ^ )
Poison Damage ( ! )

The order of initiative is:

(23) Billanverthorne (-7, -5)
(21) Hobgoblin Scout
(21) Fiendish Hound #2

(10) Fiendish Hound #1
(4) Fiendish Hound #3 (-11)(2/3 Move)
(-) Fiendish Hound #4 (-10)(-1 to all checks from arrow)(-5)(Unconscious)

__________________________________________________ ________

[Billanverthorne: I re rolled your initiative because of a tie with the Hobgoblin Scout. It is your turn. What do you do?]
 
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Tellerian Hawke

Defender of Oerth
Bill, trying to regain control...

Bill will try to break Hound 1's grapple. (Roll: 22... Does that succeed?)

(If that succeeds, Bill will cast a spell. Spell failure = 25%. Roll: 85, no failure.)

(Spell damage: Hound #3 will take two points energy damage. Hound # 1 will take 4 points of energy damage.)

Bill growls, "Today is a good day to die!!"
 

narayan

Explorer
Billanverthorne

Fiendish Hound #1: (Opposed Grapple Check, DC 22: = 8, Fail)

This time you succeed in throwing off Hound #1 and cast two magic missiles, one at each hound. (I'll be generous and say you don't provoke attacks of opportunity from the hounds because they are off balance) Hound #3 is reduced to 0 hp's, barely conscious. Hound #1 however is still very much alive.

Hobgoblin Scout: Lowers his hood to better his aim before he lets an arrow fly from his composite longbow and moves closer. (Longbow Attack: = 16, Miss)(Moves 30 ft. Closer)

You hear the thrum of a heavy sheaf arrow fly past you and recognize the new assailant as a Hobgoblin. Meanwhile Hound #1 recovers his footing and lunges back to bite at you again.

Fiendish Hound #1: (Bite Attack: = 4, Possible Fumble)(Fumble Check: = 8, Fumble!)(Provokes Attack of Opportunity)


Billanverthorne: The Hound slips and stumbles, giving you an attack of opportunity before the end of the round. After you make your attack of opportunity, go ahead and act for the start of round 6.
 
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Shun001

Explorer
Kryslogious of Anasteria

Kryslogious had to think quickly, whatever dropped the Keu must be still present. Hearing it mention his masters name only made the matter more urgent.

"Alic cut it free and get it back to your father immediately!" he delegated quickly shifting his head back and fourth listening and looking for anything in the sky.

[listen check=14]
[spot check=7]


He knew Malic would have the skill in protecting the Keu and decided to put his faith in the two dwarves. He then called out to the four people in the distance. "Help! We need a healer, someone has been hurt!"
 

Tellerian Hawke

Defender of Oerth
Billanverthorne: Never give up! Never surrender!

Bill takes advantage of the hound's mistake, and brings his sword down hard on the evil beast!
(Rolls: To-Hit: 19, Hit Location: 7 [Right Leg], Damage: 11 points.)

Bill grins with satisfaction. "Aww, poor doggy."

[That takes care of the attack of opportunity. What Bill does next depends on whether or not Hound #1 is still up.]

[Scenario One: Hound #1 is still up... Attack with Greatsword: To-hit roll: 20! [Total:25] Confirm: 15! [Total:20]... Critical hit to Hound #1, damage = 13 points.]

[Scenario Two: Hound #1 is down... Cast my last magic missile spell at the Hobgoblin Scout: damage = 6 points.]

No matter which scenario plays out, Bill will use his move action to pick up his bow, and then take a one-step adjustment back to the place where there's cover. Then he'll drop his sword (free action) in the square he's taking cover in.

EDIT: [Oh, by the way, Bill glances back down at his sister for a moment... what's that last hound doing?]
 
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narayan

Explorer
Alic, Bax, Kryslogious, Malic, Ordechai, Wrenwil

Alic steps beside you and stares at the wounded Keu.

Alic: "Did it just say Wrenwil?!" He asks with obvious confusion.


Kryslogious said:
"Alic cut it free and get it back to your father immediately!" he delegated quickly shifting his head back and fourth listening and looking for anything in the sky.

[listen check=14]
[spot check=7]

He knew Malic would have the skill in protecting the Keu and decided to put his faith in the two dwarves. He then called out to the four people in the distance. "Help! We need a healer, someone has been hurt!"

As light is fading fast, and you are without low-light vision to begin with, you are at a severe disadvantage to spot anything in the sky. Your listen check reveals the voices of the slavers and the katanese warriors from the other camp who move just within 30 ft of you and the Keu.

Slaver 1: -Speaking common in a rude tone- "What new disturbance is this?! Keep your troubles away from our camp tin-man!."

Slaver 2: -Also speaking common rudely- "My partner speaks truth. Do not ask us for healing!"


Alic: Kneels beside the Keu meanwhile and pulls a dagger to cut the net before he shouts back at the slavers. "Begone than if you have no assistance to offer!" (Spot Check: = 17, Success, is not caught flat-footed)

Alic suddenly ducks as a Vul hunter dives and claws at his neck with its talons!

Vul Hunter: (Hide Check: = 14)(Dive Attack with Talons: = 19. Hit)(Location: Shoulder)(Damage: = 6)

Alic roars with pain as the Vul's talons narrowly miss his throat, leaving a deep scar through his armor and a jagged tear in his shoulder! The Vul shrieks loudly with a frustrated tone, as though disappointed it didn't kill the dwarf outright, and quickly soars back up into the air over the heads of the slavers who quickly dive for cover.

One of the katanese warriors however (wielding a longspear) instinctively strikes at the Vul attempting to defend himself!

Katanese Warrior: (Jab with longspear: = 8, Miss)

Having been taken by surprise Kryslogious you could not react to help Alic, but you are able to at least get a good glimpse of the creature who wounded him. You know instinctively this must be one of those winged beings who rule Vulkh that Alic warned you about earlier.

The Vul roughly resembles a large bipedal vulture with arms in addition to its wings. It would stand between 6-8 feet tall with a head and neck covered by tough mottled hide lacking feathers. Rough, armored scales covers its lower arms and legs that end in four talon-ed fingers and toes. Its wingspan is about thrice its height with large hooked grasping claws at the elbows of its wings.

Its bony skull features a singular large nostril opening while it's beaks appears very sharp and powerful. Its hide and feathers are drab earthy shades well suited for camouflage. Perhaps most raptor-like about the Vul are its eyes which reflect the dim light of your campfire brightly with an eerie glow.

You also note it wears hide vest of some sort and has several pouches on its person in addition to a bone-handled knife on its belt. In its hands it grasps a long spear which should easily do much more damage than its talons, fortunately for Alic that it didn't do so.

[Wrenwill: You, Malic and Ordechai hear Alics shout and glimpse the Vul hunters attack. Kryslogious & Wrenwil: What do you do? Neither of you can target the Vul with a ranged weapon so long as it remains aloft without low light vision.]

 
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97mg

Explorer
Wrenwil

A grunt of disappointment and frustration fell from Wrenwil's lips when he heard the call for help.

He looked to Ordechai a moment, "we've got company, safety in numbers, shall we?". Without further ado, the old cleric made his way to the scene of the disturbance. His eyes were locked to the heavens, a light crossbow tight in his grasp.
 

narayan

Explorer
Billanverthorne

Bill takes advantage of the hound's mistake, and brings his sword down hard on the evil beast!
(Rolls: To-Hit: 19, Hit Location: 7 [Right Leg], Damage: 11 points.)

Bill grins with satisfaction. "Aww, poor doggy."

Hound #1 also falls to your blade.

[Scenario Two: Hound #1 is down... Cast my last magic missile spell at the Hobgoblin Scout: damage = 6 points.]

The scout cringes and roars with anger at the pain of your spell.

No matter which scenario plays out, Bill will use his move action to pick up his bow, and then take a one-step adjustment back to the place where there's cover. Then he'll drop his sword (free action) in the square he's taking cover in.

EDIT: [Oh, by the way, Bill glances back down at his sister for a moment... what's that last hound doing?]

To your horror the only sign of your sister and the fourth hound is a large blood smear on the earth where she was apparently silenced and dragged away into the darkness less than a minute since you last laid eyes on them.

Hobgoblin Scout: Raises his bow again to fire another arrow but pauses, glances in the direction you came from and breaks off running into the darkness. (3x move because of terrain)

It is then you notice the sound of hoof beats and several torches held high by riders approaching from camp.

[Billanverthorne: What do you do?]


<End of round 5>
_______________________________________________________________

<End of Combat>
 
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narayan

Explorer
Alic, Bax, Kryslogious, Malic, Ordechai, Wrenwil

A grunt of disappointment and frustration fell from Wrenwil's lips when he heard the call for help.

He looked to Ordechai a moment, "we've got company, safety in numbers, shall we?"

Ordechai: Spits out his ale and clutches at your sleeve with his good hand. "Don't be so hasty my friend!" he exclaims. "Did you not glimpse what descended from the sky just now?! That was a Vul! One does not simply stroll into combat with the likes of them! Who knows how many of them are circling above us, watching, assessing which of us are a threat. Whoever rushes to Alic's aid may well be their next target!" He warns.

"...So let us be calm, let us move slow and be smart. There's a heavy crossbow hidden among my goods that someone paid me to smuggle into Vulkh. That'll have a much better chance against a Vul than your puny light crossbow does... however I need your help to unpack and assemble it because three hands are better than one." He says with a smirk. "Bax will keep an eye out for us, what do you say?"

[Wrenwill: What do you do?]
 
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Ersun

He strikes at Worgo as he attempts to retrieve his weapon and then continues to follow up the attack. Once he nicked at Worgo he takes a step backwards behind Ania, hoping to draw the thug with the flail in front of Worgo to bunch them together and make them unable to flank him. It is not a chivalrous move regarding Ania, but if Worgo joins the fight with his glaive he can reach through towards Ersun anyway, and considering he provoked him the most, he figures Ania will be less focused on anyway.

[AAO, Worgo: 22 to hit, 15 damage]
[Attack, Worgo: 13 to hit, 8 damage]
[5 feet move backwards: on/towards the portal text]
 

Tellerian Hawke

Defender of Oerth
Billanverthorne: Still some loose ends to tie up...

Bill fires two quick shots at the fleeing Hobgoblin scout!
(Rolls: 9, 9... probably a miss, unless there are modifiers in my favor that I am unaware of.)

Bill points to where the scout fled. "Hobgoblin! Quick! After him! I need to check on the girl!"

At this point, Bill picks up his greatsword (while still holding his bow in his right hand) and runs down to where his sister was, hoping to get a sense of where she went.

(Spot roll, looking for clues: Roll = 21.)

(Tracking roll, probably a fail: Roll = 9.)

Bill yells, "I need a tracker!!"
 

97mg

Explorer
Wrenwi

Ordechai: Spits out his ale and clutches at your sleeve with his good hand. "Don't be so hasty my friend!" he exclaims. "Did you not glimpse what descended from the sky just now?! That was a Vul! One does not simply stroll into combat with the likes of them! Who knows how many of them are circling above us, watching, assessing which of us are a threat. Whoever rushes to Alic's aid may well be their next target!" He warns.

"...So let us be calm, let us move slow and be smart. There's a heavy crossbow hidden among my goods that someone paid me to smuggle into Vulkh. That'll have a much better chance against a Vul than your puny light crossbow does... however I need your help to unpack and assemble it because three hands are better than one." He says with a smirk. "Bax will keep an eye out for us, what do you say?"

[Wrenwill: What do you do?]

The old cleric had only taken a couple of steps before his dwarven friend interjected. He had a point, and not just the big one on the end of a crossbow. Not an easy decision to make. Someone needed healing, and fast...

"Errrg." Wrenwil grunted. "Someone out there needs help Ordechai, and as one of my few gifts, it is my duty to assist. That said... I see your logic. I shall stay and help you for now... so, let's get the bad boy then."
 

narayan

Explorer
Billanverthorne

Bill fires two quick shots at the fleeing Hobgoblin scout!
(Rolls: 9, 9... probably a miss, unless there are modifiers in my favor that I am unaware of.)

Both of your arrows miss and another round passes before the riders are close enough for shouting distance. You count five riders, one of whom is Khaled. Two of the others are akhenaten guards, one is an another merchant (though he appears to be more of a grizzled warrior-type than Khaled holding a crossbow) and the fourth is a dwarven scout.

Tellerian Hawke;6715684Bill points to where the scout fled. [COLOR="#008000" said:
"Hobgoblin! Quick! After him! I need to check on the girl!"[/COLOR]

The other merchant motions to his guards who break off in the direction you pointed while he, Khaled, and the dwarf follow you.

Khaled: -Speaks to the other Merchant- "Jabar, this is Billanverthorne, the guard I hired in Siellon."


At this point, Bill picks up his greatsword (while still holding his bow in his right hand) and runs down to where his sister was, hoping to get a sense of where she went.

(Spot roll, looking for clues: Roll = 21.)

(Tracking roll, probably a fail: Roll = 9.)

Bill yells, "I need a tracker!!"

Jabar: -Speaking to the dwarf- "Avar, lend your skills to this elf if you please..."

The dwarf dismounts and does a quick search for tracks with the aid of his torchlight which also lets you get a good look at him. He looks to be barely an adult by dwarven standards, which would make him less than half your age... but there’s enough confidence behind his grey eyes to give you the impression he can take care of himself. You'd also guess he’s rarely ever slept on a bed wrapped in a bearskin cloak that is deeply soiled and unkempt, matching his own hair and rather short beard that are also wild and unkempt, so black they look almost tinged with blue. Standing 4’-10" he has the height of a hill dwarf with a warriors build, but his skin is unusually pale.

His garments are made from animal skins. His leather leggings are stuffed into tall moccasins strapped around his shins. He carries a bone-handled hunting knife and horn-handled throwing axe tucked into his waistband. Over his upper body, his leather tunic is pulled open partway where it’s normally cinched tight, revealing a tattoo across his lower neck that looks like broken chain-links. You glimpse more tattoo’s of chain-links around his forearms as he leans down to get a closer look at the earth around the patch of thorns Celestia was using for cover.

Avar: (Survival, DC 15: = 21, Success) "Hmm... something is off... he says circling the shrubs. I see tracks from hounds and someone else, probably female..."

Khaled: -Explains- "He ran out here cause he heard his sister!"

Avar: Nods. "Well the drag marks aren't right..." He comments before smearing his hand in the blood. "...and this bloods not even warm..." He says matter-of-factly. "Whoever was lying in these shrubs wanted you to think they were bleeding out and dragged away, but what they actually did was puncture a wineskin full of blood, crawl away, and run off. Its a trick. I doubt very much his sister was actually here, especially since Hobgoblins are involved. Some of them are smart enough to set ambushes like this, the same sort that train hounds like that... I've seen it before."

[Billanverthorne: What do you do?]
 
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narayan

Explorer
Ania, Ersun

He strikes at Worgo as he attempts to retrieve his weapon and then continues to follow up the attack. Once he nicked at Worgo he takes a step backwards behind Ania, hoping to draw the thug with the flail in front of Worgo to bunch them together and make them unable to flank him. It is not a chivalrous move regarding Ania, but if Worgo joins the fight with his glaive he can reach through towards Ersun anyway, and considering he provoked him the most, he figures Ania will be less focused on anyway.

[AAO, Worgo: 22 to hit, 15 damage]

Ersun: (Fate Pool roll for Location: = 5, Left Arm)

Your blade slices into Worgo's left arm, preventing him from grabbing his Glaive.

[Attack, Worgo: 13 to hit, 8 damage]
[5 feet move backwards: on/towards the portal text]

Your second attack misses however.

Half Orog: Regains his senses and retrieves his great axe. (Provokes Attack of Opportunity from Ania but Ania has no readied weapon)

Underfolk Thug #1: (Takes a 5 ft. Step towards you)(Attacks w/ Heavy Flail: = 10, Miss )


<End of Round 3>
_________________________________________________________

DDS%20212%20Worgos%20Tent%20Round%204.png~original
 

Tellerian Hawke

Defender of Oerth
Billanverthorne: Grateful

Bill claps the dwarf on the shoulder, and says, smiling, "My friend, I owe you a strong ale, and a mighty favor!"

Bill slings his bow back onto his back, but keeps the greatsword in-hand. He approaches Khaled and Jabar, and bows before them.
"I am pleased to meet any friend of my gracious employer. Your presence honors me."

Bill casually walks over to where he fell the three hounds. He sticks each one with the greatsword, and twists the blade violently, left, then right, to ensure that all beasts are dead. As he does so, he explains,
"You should be very proud of your scout, his senses and instincts are as keen as they come. I too, suspected a trick, since I knew my sister to be far from here. What concerns me is how they were able to mimic her voice, as well as this..."

Bill shows Khaled and Jabar the torn piece of shawl that he found earlier. "This was no random ambush; these cretins were hired specifically to ambush ME. It seems I may have inherited my father's enemies."

Bill looks down to the spot where the hound's fangs found his side. "Oh wow," he says. "That's my blood. Don't see that too often."
 

narayan

Explorer
Billanverthorne

Jabar and Khaled share a look that seems to say... ~he's an odd one isn't he? Even as elves go...~

Jabar: -Speaks to Billanverthorne- "Hobgoblins never need a reason to ambush anyone, but if they made a plan for you specifically and you survived, you can bet they will try again." He says in a warning tone that clearly speaks from experience.

Jabars guards soon return and report that they didn't find the hobgoblin.

Avar: Fingers the haft of his throwing axe as he stares warily into the dark. "I suggest we go back while we still can..."

Khaled: Nods "Yes indeed, let us return to camp with haste!"

The memory of Celestias voice lingers in your mind as you make way back to camp.
Whatever evil was at work in this ambush boggled the imagination. The shawl was almost convincing enough by itself, but her voice was certainly too real to disbelieve and cramps your stomach with questions. How did they come by the shawl and how could they mimic her voice so well? These were not typical hobgoblin tricks by any means, which begged another question. Why were Jabar, and Avar in particular, so familiar with these uncanny tactics?
 
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Tellerian Hawke

Defender of Oerth
Billanverthorne: Conversation With Khaled

The memory of Celestias voice lingers in your mind as you make way back to camp. [/I]Whatever evil was at work in this ambush boggled the imagination. The shawl was almost convincing enough by itself, but her voice was certainly too real to disbelieve and cramps your stomach with questions. How did they come by the shawl and how could they mimic her voice so well? These were not typical hobgoblin tricks by any means, which begged another question. Why were Jabar, and Avar in particular, so familiar with these uncanny tactics?

Bill returns to camp with Khaled and the others. After Jabar and his men say their goodbyes, and return to their own camp, Bill approaches Khaled, and asks to speak with him in private. If he agrees, we can speak inside his tent.

[Does Khaled have a servant of any type? Serving girl? Butler? etc.? If so, Bill respectfully asks if Khaled could arrange for a servant to help him; he needs to take the metal centerpiece of his armor off, so that he can get a good look at his side wound and try to bind it. If there is no servant, Bill asks if it's ok for him to tend to it while they talk.]

[To Khaled]: "How long have you known Jabar? Are the two of you close?"

Bill waits for an answer, wrestling with the side straps in the mean time.

[To Khaled]: "He sure knows Hobgoblin tactics... are Hobgoblins a common problem in this area? Or does he just have a personal history with them?"

Bill releases the two left straps, and pulls the twin metal pieces apart, to expose the side. He casually inspects the tears in the studded leather under-pinning, before lifting the leather to look at the skin. Still looking at the wound, Bill continues to comment.

[To Khaled]: "Most gracious employer, I am asking you these things because I am concerned. It would require the aid of a spell for a simple Hobgoblin to be able to mimic the voice of my sister so perfectly. And this shawl scrap is definitely hers, although I'm not sure how a Hobgoblin in this region could have come by it. These are dark tidings, Khaled. I suspect that the Hobgoblins are pawns in the greater scheme of things. Such an elaborate deception is beyond even the most clever of their kind. That is why I must find Jarahdrin; it is my hope that he will have knowledge which will shed light upon this mystery, which seems to be deepening with each passing moment."
 

narayan

Explorer
Billanverthorne

Bill returns to camp with Khaled and the others. After Jabar and his men say their goodbyes, and return to their own camp, Bill approaches Khaled, and asks to speak with him in private. If he agrees, we can speak inside his tent.

[Does Khaled have a servant of any type? Serving girl? Butler? etc.? If so, Bill respectfully asks if Khaled could arrange for a servant to help him; he needs to take the metal centerpiece of his armor off, so that he can get a good look at his side wound and try to bind it. If there is no servant, Bill asks if it's ok for him to tend to it while they talk.]

Khaled does not have a servant, but he will help you out of your breastplate and tie a bandage.

[To Khaled]: "How long have you known Jabar? Are the two of you close?"

Bill waits for an answer, wrestling with the side straps in the mean time.

Khaled: "I don't claim Jabar as a friend exactly. I would not enjoy employment with Jarahdrin's trading company for long if I did. No one working with the Masoud Trading Company is allowed to associate with known smugglers. We are acquainted of course, it's hard to be in the merchant trade as long as I have not cross paths... but that is as far as it goes. It is only for your sake that I asked for his help tonight, but he didn't offer it freely. There will be a favor asked of me in return. Please do not mention that to Jarahdrin. I depend on this job to provide for my family."

[To Khaled]: "He sure knows Hobgoblin tactics... are Hobgoblins a common problem in this area? Or does he just have a personal history with them?"

Khaled: "I wouldn't know what his personal history with Hobgoblins are, you'd have to ask him. Those creatures aren't encountered as much as Goblins, Orcs and Gnolls are, but that is not to say they are any less of a threat."

[To Khaled]: "Most gracious employer, I am asking you these things because I am concerned. It would require the aid of a spell for a simple Hobgoblin to be able to mimic the voice of my sister so perfectly. And this shawl scrap is definitely hers, although I'm not sure how a Hobgoblin in this region could have come by it. These are dark tidings, Khaled. I suspect that the Hobgoblins are pawns in the greater scheme of things. Such an elaborate deception is beyond even the most clever of their kind. That is why I must find Jarahdrin; it is my hope that he will have knowledge which will shed light upon this mystery, which seems to be deepening with each passing moment."

Khaled: Nods "I've never heard of hobgoblins being that well endowed with spells. Normally we only see Hobgoblins in a leadership role, while other humanoids do most of the fighting for them. Typically they observe from the rear and only join in the fray when they feel a battle has a good chance to be won. Hobgoblins won't let themselves be butchered or captured as easily as Orcs and Goblins will. You might say they have a talent for picking their battles."

"Clearly something is different about those Hobgoblins that came after you. I have no idea what they are connected with, or why they want you killed or captured that badly, I only know you're obviously in a great deal of trouble! I hope my employer can be of more help, although I must admit, picturing him speaking of anything other than the merchant trade is odd for me. Perhaps I just don't know the man well enough?"

"One last thing Billanverthorne, rest assured I will do my best to bring you before Jarahdrin tomorrow, but I can't keep you in my employ any longer as a guard. Please understand its nothing personal, we're just trying to make a living and its too risky. Of course I'll pay you what was agreed, have no qualms about that."

[Billanverthorne: What do you do?]


 
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Tellerian Hawke

Defender of Oerth
Billanverthorne: Conversation, continued.

Bill finishes binding the wound, and smiles as he examines it. "That's better. I think we have it wrapped nice and tight." (Heal skill: roll: 20.)

Bill turns to Khaled, and says, "Do me one favor; whatever the favor Jabar asks of you, do not allow yourself to become involved in something you shouldn't. REMEMBER: No debt is great enough to warrant the betrayal of one's honor, and one's principles. As for me, you have been more than kind. I don't want to place you in any further danger by remaining in your employ."

Bill replaces the leather underpinning, and straps the breastplate back into place.

EDIT:

[To Khaled]: "I'm going to make sure nothing else happens this night. Thanks for your help."

Bill spends the rest of the night on guard, pacing the perimeter of Khaled's camp, keeping the other 4 guards in sight, bow in-hand, a single arrow nocked, no tension on the bowstring. :)
 
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Shun001

Explorer
Kryslogious of Anasteria

"I don't start trouble... I end them!" he yelled to the four others in his loudest roar. He turned to Alic then and told him.

"Alic, run! Get your father and the others! I'll protect the little one."

He readied himself scanning the sky for something, keeping his stance over the Keu and his shield at the ready.

"Who will stand by me against this fiend!?" he directed to the other four observers.
 

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