Dark Deeds On White Mountain--Game Thread

Day Two

You travel another day. As you ride higher, the temperature drops and by the time you stop for a quick lunch, you’ve all got your cloaks or coats pulled tight and your breath is visible.

Mid-afternoon sets in and the sun settles into a reclined position, bathing everything in sepia tones. As high as you are on the mountain, you can see snowy patches here and there and the air is so crisp and dry that you can feel your lips and fingertips drying.

Overall, though, the day of riding is an easy one, until Grunt gives out a sudden and loud squeal. His eyes bulge and he runs in tight circles, snorting and tusking at the air around him. Quack, too, sounds off suddenly, raising its (his, her?) wings and batting them furiously while honking and waddling in place nervously on the flank of Dentmus’ horse. For a moment no one understands, then . . .

At the front of the party, Haakon points and works his jaw open and close a couple times, unsure what to say at first. Everyone else follows the direction of his fingertip and sees, about two-hundred yards up the mountain, shifting and shimmering specks of yellow and orange light, close to the ground, as far in either direction as you can see. Like millions of tiny, black pebbles reflecting the sunlight and rolling swiftly down the mountain, over rocks and around tree trunks—coming quickly toward the party. As they grow closer, you can hear a faint chaotic ticking noise.

The horses see this, too, and go rigid and tense, their nostrils flare huge and billows of panicked breath come from them.

* * *

You have two rounds until these things hit the party. Feel free to post what you will be doing with both rounds.

Also, I have two other things:
1. I hope I’m not pushing forward too quickly. If I am, please let me know, I’m just trying to get to the more interesting (read: INTERACTIVE) portions of the adventure ASAP. I’m trying not to dally on me just giving information and you saying, “okay.” If there’s something you want your character to do or say, and I move on without you getting a chance to do it, PLEASE just let me know and I’ll make sure we can get it in the “story.” If you ever think my pacing is not working well (too fast OR too slow), let me know.
2. See below for a simple map of White Mountain and the surrounding area. Now that I’ve figured out how to post pictures (yay!), you can look forward to similar simple maps and diagrams as the adventure continues. Click on the image to make it larger. And please forgive the odd direction of North (I'm not good thinking ahead about things like where the sun would create the dark side, and getting it to match the description I gave early in the adventure).


 

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Dentmus will try to identify what those creatures are. Knowledge (Nature) check

As they get closer, he will cast an Entangle spell on them.

"Well it worked before..." says the druid. If there's time to do anything for the next round, he will draw and fire a sling bullet at those beasts that might not be entrapped.
 

"Hafa et í hendi, Woden," chants the Padre in a loud voice. He sends Launfraeoi high into the air to reconnoiter and stay out of the path of the shimmering, clicking avalanche.

======

OOC: Casting Bless. Are we on a trail or road? If so, how rough is it off the trail?
 

Lars backs his worried mule's reigns until it comes to a halt and begins to examine the nearby terrain for a possible escape.

"Whoa now. Just a few teensie bugs. Nothing to worry about."
 



Dentmus recognizes them for what they are: as Lars said, "Just a few (billion?) teensie bugs." There doesn't seem to be any flying bugs, but there are literally millions of crawling ones.

They are going around trees, but over rocks and other objects closer to the ground. Grunt seems to have noticed this as he squeals louder and if not for the Padre's blessing he would have already run away from them down the mountain.

There is no real path, you're all pretty much just on the side of the mountain (about a 20 to 30-degree slope). There are some larger rocks and the trees are spaced about one every 30 feet or so, but mostly it's still just winter grass, so it would not be any easier or harder riding where-ever you went in the area.

First Round:

Dentmus: throws out Entangle. The bugs hit hit the area affected and most of the first wave are crushed by the prairie grass, but with so many bugs, it doesn't look like the grass is going to be able to keep up for very long (you've bought an additional round or two before the main wave of the swarm hits the party).

The Padre: blesses the party. Everyone is a bit less afraid, knowing that the power of the All-Father is on their side, and the horses calm a little.

Kah prepares to lose her horse.

Lars sees trees, grass, and a few large rocks. The grass and rocks seem to offer no refuge, though, as the bugs are crawling right over them like they weren't there.

Haakon and Mist have yet to go.
 

"Fire... gather around and make fire!" says Dentmus. He gets close with the others, as Grunt and Quack move with him, and lights a torch. "Form a circle around us with oil?" says the druid, his voice shaky.
 

"Yes" agrees Haakon "I think we could escape it by climbing trees, but our horses would fall to it, so a ring of fire as protected Brunhilde shall protect us! Lars, quick help me gather wood!"
 

Lars nods at Haakon and gives a gruff, "No problem! We'll scare off those itsy thingies!" He sweeps up as much nearby dead wood as he can while the rest of the party begins to create a ring of oil.
 

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