[B]Name:[/B]  Dentmus Otragan
[B]Class:[/B] Druid2/Adept1/Expert1
[B]Race:[/B]  Human
[B]Size:[/B]  Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Byqqvir (Barley God)
[B]Str:[/B] 10 (+0)      [B]Level:[/B] 2        [B]XP:[/B] 1000
[B]Dex:[/B] 14 (+2)      [B]BAB:[/B] +1         [B]HP:[/B] 2d8+2d6+8=31
[B]Con:[/B] 14 (+2)      [B]Grapple:[/B] +1     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 15 (+2)      [B]Speed:[/B] 20'      [B]Spell Res:[/B] -
[B]Wis:[/B] 14 (+2)      [B]Init:[/B] +2        [B]Spell Save:[/B] - 
[B]Cha:[/B] 12 (+1)      [B]ACP:[/B]   0        [B]Spell Fail:[/B] 0%
                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]            10  +3    +1    +2    0    +0    +0    +0    16
[B]Touch:[/B] 12               [B]Flatfooted:[/B] 13
                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +2          +5
[B]Ref:[/B]                       0    +2          +2
[B]Will:[/B]                      7    +2          +9
[b]
Armor                    Bonus   Dex   ACP   ASF  Weight    Cost[/b]
Leather +1                  +3     +6      0    10%   15lbs   1010gp
Shield, Light Wooden MW     +1     -       0     5%   10lb     157gp
[B]
Weapon                    Attack   Damage     Critical   Range   Weight  Cost[/B] 
Sickle                       +1      1d6          x2        -     2lb     6gp
Dagger                       +1      1d4      19-20/x2      20'   1lb     2gp
Sling                        +3      1d4          x2        50'   0lb     -
 Bullets (10)                                                     5lb
[B]Languages:[/B] Common, Sylvan, Elf, Druidic, Dwarven
[B]Abilities:[/B] Animal Companion (Boar/Duck), Nature sense, Wild Empathy, Woodland 
Stride, Expert Class skills: Appraise, Bluff, Diplomacy, Forgery, Gather Information, 
Knowledge (Local), Knowledge (Religion), Sense Motive, Sleight of Hand, Search
[B]Feats:[/B] Endurance, Scribe Scroll
[b]Spells:[/b] 
Druid: 0 level (4/Dc: 12) - Naturewatch (Complete Divine), Detect Magic, Detect Poison, 
Cure Minor Wounds
1 level (3/DC: 13) - Entangle, Produce Flame, Wood Wose (ComDiv)
Adept: 0 level (3/DC: 12) - Ghost Sound, Read Magic, Mending
1 level (2/DC: 13) - Obscuring Mist, Cure Light Wounds
[B]Skill Points:[/B] 52    [B]Max Ranks:[/B] 7
[B]Skills                      Abil Ranks  Mod  Misc  Total[/B]
Bluff                       Cha   2    +1           3
Concentration               Con   5    +2           7
Diplomacy                   Cha   3    +1           4
Forgery                     Int   1    +2           3
Gather Information          Cha   3    +1           4
Handle Animal               Cha   6    +1           7
Heal                        Wis   5    +2   +2      9
Knowledge (Arcana)          Int   1    +2           3
Knowledge (Local)           Int   4    +2           6
Knowledge (Nature)          Int   4    +2   +2      8
Knowledge (Religion)        Int   1    +2           3
Listen                      Wis   3    +2           5
Search                      Int   1    +2           3
Sense Motive                Wis   1    +2           3
Sleight of Hand             Dex   1    +2   -3      0
Spellcraft                  Int   4    +2           6
Spot                        Wis   4    +2           6
Survival                    Wis   4    +2   +2      8
Swim                        Str   1    +0   -6     -5
[B]Equipment:                Cost  Weight[/B]
Backpack                   2gp    2lb
Healer's Kit              50gp    1lb
Holly and Mistletoe        -      -
Wand of CLW              750gp    -lb
Pouch                      5gp    2lb
Traveler's Outfit          1gp    5lb
Rations (4 days)           2gp    2lb
Waterskin                  1gp    4lb
Potion of CLW (x2)       100gp    .2lb
Potion of Invisibility   300gp    .1lb
Scroll - CLW (x2)         50gp    -lb  
Scroll - Comp language    25gp    -lb
Scroll - Hide Animals     25gp    -lb
[B]Total Weight:[/B] 49 lb                [B]Money:[/B] 14gp
                     [B]Lgt   Med   Hvy  Lift[/B]
[B]Max Weight:[/B]         33lb   66lb   100lb  200lb   
[b]Animal Companion[/b]
Grunt, Boar, Medium Animal, Hit Dice: 3d8+12 (25 hp), Initiative: +0,
Speed: 	40 ft. (8 squares), Armor Class: 16 (+6 natural), touch 10, flat-footed 16,
Base Attack/Grapple: 	+2/+4, Attack: 	Gore +4 melee (1d8+3), Special Attacks: 	
Ferocity, Special Qualities: 	Low-light vision, scent, Saves:	Fort +6, Ref +3, Will 
+2, Abilities: 	Str 15, Dex 10, Con 17, Int 2, Wis 13, Cha 4, Skills: 	Listen +7, Spot 
+5, Feats: Alertness, Toughness
 
Quack, Duck, Tiny Animal, Hit Dice: 1/4 d8 (2 hp), Initiative: +2, Speed: 10 ft. (2 
squares), fly 40 ft. (average), Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-
footed 12, Base Attack/Grapple: +0/–13, Attack: Claws +4 melee (1d2–5), Special 
Attacks: — Special Qualities: Low-light vision Saves: Fort +2, Ref +4, Will +2, 
Abilities: Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 6 Skills: Listen +3, Spot +5 
Feats: Weapon Finesse
[B]Age:[/B] 29 years
[B]Height:[/B] 5' 9"
[B]Weight:[/B] 120 lbs
[B]Eyes:[/B] Black
[B]Hair:[/B] Long,wild brown
[B]Skin:[/B] Brown
[b]Description[/b]: Dentmus hair is long and messy, as is his beard. He is dressed in 
dirty robes most of the time, and bears an odd smell.
He is often seeing walking along with his boar, Grunt, or his duck, Quack, leashed.
[b]Background[/b]: How Dentmus came to be a druid is a mystery. He stumbled into it, 
and found that he had decent talent with it, though some think he does it just to meet 
dryads. He uses his druidic skills and talents to grow crops of questionable narcotic 
quality, smoking them before they can be sold.
He ventures from town to town peddling his healing skills, which he is admittedly good 
at, offering to treat all the sick young virgins and what ails them for half-price. He 
also gives advise on crops, using his spells and knowledge to enhance them, or if 
suitably paid, weaken them. He also cures animals and such, again, doing it more for 
coin than any great love.
He sees the adventurers coming into town as an opportunity to make some gold and help 
erase his gambling debt to Eraskon, a rather vicious, nasty old ranger who has been 
rumoured to put an arrow in the back of those he dislikes.