Dark*Matter: Discovery, The Delphi Paradox

Helping Cade out, Larry brings up one point that was bothring him. "These guys look like grunts, not the kind of people you'd send on this type of mission, except for security. Were are the archaeologists or spies that must have known what was going on? Anyway, if you find something interesting, let me have a look. Sometimes I know stuff about things."
 

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"Those stories are exaggerated, I'm sure," Dr Ryland said, firm in his conviction. "No rational person believes in magic or the supernatural," he said, to a group of people containing two psionics, a mage, a demon slayer and a man who routinely consulted with a fairy on computer information.

The dog tags and unit insignia on the soldiers were fairly unremarkable. They were regular soldiers, not special forces, and their gear was pretty much what you'd expect for a Russian grunt from that time period. Nick vaguely recalled, from some old books he'd read several years ago about the military history of the USSR, that men from their unit used to regularly be assigned to work with the KGB, however.
 


"Regardless," Nick begins, "I think that you should keep this quiet for the time being. Word of this will put an end to your project, and government agencies from all over will be crawling all over this place, tearing up God knows what." Old habits die hard, as Nick starts handing directions. For just a moment he's forgotten about the Institute and their mission. For a moment, he's just Nick Well, a damned good archaeologist.

"Let secure the find, keep it in tact, and finish what we've.. er, you've started."
 

Dr Ryland looked down at the bodies, and then back up at Nick. "Well, I, I suppose you're right. It would be a shame if a bunch of government agents ruined this site. We can leave off a decision on what to do until tomorrow morning. Right now, let's go take a look inside. The cavern looks clear, and stable, from what I saw right after we found the bodies."
 


As Cade adjusts that he's carrying, he'll get out his PDA, with the echo mapper that Hoffmann provided, and test it out.

But, if it the mapper would be too obvious, I.E. too loud, than he'll keep from testing it, but he will keep the motion sweeper on.
 

As the team, Dr Ryland and his crew advanced into the caverns, the sonic mapper does its work. A few minutes, and it's produced a crude map of the rather extensive cave system you're in.

Nick notices that the tunnels seems to be natural, but reinforced with simple architectural techniques. Nothing beyond that of the Greeks of the period, though.

After a few minutes, the group arrives in a large cave, with several other exits leading off into the dark. The cave is dominated by a large statue of the Greek God Apollo in the center of the room, with an inscription in Greek under it.

There are two skeletons in this room, of a similar age of the ones at the entrance. These ones are wearing civilian clothing, however, and appear to have been brutally torn apart.

"Hmm, it says: If you be of the Society of Pythia, then walk free. If not, then turn back, or face your doom," Dr Ryland translated. "Warnings like this are more or less standard for temples and tombs like this."
 

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Cade downloads the map to everyone's PDAs, just to play it safe, so that we've a map out of here if needed.

If possible, Cade will make the make capable of showing their current position using the motion sensor package and our RFID locators.

oO Yeap, definately standard Oo thinks Cade as he surveys the scredded remains. oO Cryptic warnings and evidence of mysterious deaths, it's all standard. Oo

Once the torn bodies are found, Cade will once again assist Diego in taking photos of them, as well as the surrounding room, so as to give things a closer inspection.
 


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