Dark*Matter: Discovery, The Delphi Paradox

"Now that's a randian canard," says Cade with a chuckle that's not touching his eyes. "While I'm not rich, I'm not poor either, yet I believe in morality." However, he adds with a wink, "Which won't stop me from putting a bullet in your head, ma'am, if I must."

As Team Libra joins them, Cade doesn't take his eyes from Dorine, but says, "Sorry about the false alarm, folks, it seems the lil' lady suckered me."
 

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Arriving at the scene, the young Con man tries to cool things down. Without drawing his weapon, he speaks up so the rest of the team listens. "Nobody do anything stupid." he mutters at his teammates.

With a steely gaze he looks at Dorine and says. "There's two ways this goes down. The first way, you put your gun down and we settle this all friendly like. The second, you die. Messily." A wolfish grin crosses his face and he adds. "Either Joker put's a bullet in your brain, or I crush your skull with that chest behind you. Either way, it won't be pretty."

[sblock=ooc] a +9 to intimidate and I'll use an Action Point as well. I'm not suer if I get a circumstance bonus for Cade having a gun pointed at her, as well as we outnumbering her.

The bluff check that I'm capable of Telekinesis instead of only Far Hand would be a +14 (thanks Fast Talk ;) )[/sblock]
 

Dorine's eyes widened, and her face paled, and the gun barrel started to trembled. She was obviously intimidated by Cade's threat, and she then revealed what she was holding in her left hand. A remote detonator, and she was firmly holding down the button on the top, suggesting that it was a dead man's switch.
 

Nick moves closer to Larry and speaks quietly. "Larry, can you keep that button down if she drops that thing? Does it work like that? Either way, we've got to get rid of Ryland and his team--they can't see what we're about to do."
 

While the others work up what to handle, Cade keeps Dorine's wide eyes on him and the young man nods at her.

"No matter what, ma'am, we're gonna keep that bomb from going off," says Cade as he keeps his eyes on the young woman. "Now, I'd prefer we do that and keep you alive."

"I'll drop you if I must and my team will keep that deadman switch neutral," says Cade. "Your death doesn't need to happen, okay?"

"If you stand down, I'll keep you safe, okay?" Cade obviously will kill the woman, there is not doubt, but just as obvious is that he doesn't need to do it. "I keep my word, we will bring you in, put you in witness protection, in exchange for any and all infomration you give us."

With that rakish grin upon his face, Cade adds, "How's that sound?"

OOC

Okay, I'm dropping an Action Point to add a +1d6 to an untrained diplomacy check. Hopefully the fear she has in her now will make her more compliant.

If he cannot talk her down, Cade will keep Dorine focused on him while the others work on neutralizing the detonator.
 

industrygothica said:
Nick moves closer to Larry and speaks quietly. "Larry, can you keep that button down if she drops that thing? Does it work like that? Either way, we've got to get rid of Ryland and his team--they can't see what we're about to do."

In a whisper, he responds. "I hope we don't have to find out, Doc. But you better keep the others away just in case. No reason we all have to blow up today. Keep an eye out as well, maybe she isn't alone."

"If you stand down, I'll keep you safe, okay?" Cade obviously will kill the woman, there is not doubt, but just as obvious is that he doesn't need to do it. "I keep my word, we will bring you in, put you in witness protection, in exchange for any and all information you give us."

Well, you chose to play bad cop. Let's hope Joker can handle playing good cop. Hoping that Cade was able to convince the girl, Larry turned all his attention to the dead man's switch. You should have trained more. echoed in Larry's mind as he focused fully on the switch. This probably isn't going to work.
 

(Finally I'm back! Wee!)

Oh great, Meredith thought. I knew I should have followed her. Give me a demon to fight any day over a scared girl with a bomb in her hand...

As the others ply the woman with words, Meri edges around, trying to stay out of her field of view in the flickering shadows at the edge of the lamplights. Ideally, Dorine wouldn't consider her a threat. Of Team Libra, she looked the least threatening, except maybe for Nick. All she had to do was come up behind Dorine though, and grab her gun arm and her bomb hand.

Yeah right. That was all she had to do. Suddenly the duel against the cultist looked easy in comparison.
 

Shocked at the turn of events, Diego lets his more eloquent companions try to talk the girl down, but he feels compelled to speak.

"Dorine, like he said, you don't have to die. And I think it would be a shame if you do."

(ooc: aid another (diplomacy +1))
 

OOC: Far hand can't be used on an unattended object, but should Dorine let go of the dead man's switch, Larry MAY be able to use far hand to stop it from detonating, assuming he reacts quickly enough.

Dorine looked fast, but not praticularly strong. Diego or Meredith might be able to wrestle the detonator away from her without setting it off, but it's not guaranteed. She couldn't be carrying much explosives, though, a brick or two of C4 in her pack, at most. Still, it could be enough to collapse the complex. The construction was sturdy, but it was no bomb shelter.

"Dorine, what the devil are you doing? Put those down!" Dr Ryland demanded, as he viewed the scene.

"Shut up, Doctor. You're not in charge here anymore!" Dorine shouted back at him.

"Here's the deal!" she shouted at Larry. "You get me the keystone, and you all get the to live. Including Ryland and his crew. No negotiating! Do it."
 

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