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Dark*Matter Winter Demon converted to d20?

I don't remember seeing this in the Menace Manual -- and I winged a conversion of it at the Chicago gameday that worked quite well, but I'm curious -- has anyone actually converted the Winter Demon from the "Exit 23" adventure in the Dark*Matter core book into d20?
 

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Joshua Dyal said:
I don't remember seeing this in the Menace Manual -- and I winged a conversion of it at the Chicago gameday that worked quite well, but I'm curious -- has anyone actually converted the Winter Demon from the "Exit 23" adventure in the Dark*Matter core book into d20?

My version. When I ran Exit 23 I ran it for 1st-level characters, so I wanted him to be powerful, but not overwhelming.

Winter-Demon: CR 3; Large outsider; HD 3d8+9; hp 25; Mas 16; Init +0; Spd 30 ft.; Defense 14, touch 9, flat-footed 14 (-1 size, +5 natural); BAB +3, Grap +11; Atk +6 melee (1d6+4, claw); Full Atk +6 melee (1d6+4, 2 claws), or +2 ranged (1d4+4, icicle); SA Throw icicles; SQ Cloud form, minor supernatural effects, cold immunity, damage reduction 5/silver; darkvision 60 ft.; FS 10 ft. by 10 ft.; Reach 10 ft.; AL Evil, chaos; SV Fort +6, Ref +2, Will +6; AP 0; Rep +0; Str 18, Dex 10, Con 16, Int 9, Wis 16, Cha 11.
Skills: Climb +7, Hide +0*, Jump +6, Listen +6, Move Silently +3*, Spot +7
*A winter-demon gains a +8 racial bonus to Hide and Move Silently checks when in areas of snow and ice.
Feats: Cleave, Power Attack
Throw Icicles (Su): A winter-demon can attempt to impale opponents at range by throwing icicles from its hands. The icicles have a range increment of 15 ft.
Cloud Form (Sp): At will as a move action, the winter-demon can transform into a cloud of snow, ice, and wind. In this form, the winter-demon gains damage reduction 20/+1, but it loses its natural armor bonus. The winter-demon can stay in this form indefinitely, and has a fly speed of 60 ft. with perfect maneuverability, but it cannot attack or use supernatural abilities while in this form.
Minor Supernatural Effects (Su): As an attack action the winter-demon can create a minor supernatural effect (flickering lights, frightening sounds, gusts of wind, etc.) within 30 feet.
Cold Immunity (Ex): A winter-demon is immune to cold damage.
 

Cool, thanks! Mine, which I didn't actually convert, I might add, was for six 3rd level PCs. I just gave him a +8 to hit, 1d10+4 damage with secondary 1d8 cold damage and 35 hit points. He had DR 10/silver or fire and at will could make himself incorporeal as a standard action (although he couldn't attack in this form.)

Mine was quite a handful for the PCs, as it turned out, and if they hadn't figured out to pump gasoline on him and throw flares at him, they might well have all died. Then again, pumping gas on a demon at a truck stop and then throwing flares around is a good way to blow up several hundred yards of real estate and everyone on it as well...
 

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