Joshua Dyal said:
I don't remember seeing this in the Menace Manual -- and I winged a conversion of it at the Chicago gameday that worked quite well, but I'm curious -- has anyone actually converted the Winter Demon from the "Exit 23" adventure in the Dark*Matter core book into d20?
My version. When I ran
Exit 23 I ran it for 1st-level characters, so I wanted him to be powerful, but not overwhelming.
Winter-Demon: CR 3; Large outsider; HD 3d8+9; hp 25; Mas 16; Init +0; Spd 30 ft.; Defense 14, touch 9, flat-footed 14 (-1 size, +5 natural); BAB +3, Grap +11; Atk +6 melee (1d6+4, claw); Full Atk +6 melee (1d6+4, 2 claws), or +2 ranged (1d4+4, icicle); SA Throw icicles; SQ Cloud form, minor supernatural effects, cold immunity, damage reduction 5/silver; darkvision 60 ft.; FS 10 ft. by 10 ft.; Reach 10 ft.; AL Evil, chaos; SV Fort +6, Ref +2, Will +6; AP 0; Rep +0; Str 18, Dex 10, Con 16, Int 9, Wis 16, Cha 11.
Skills: Climb +7, Hide +0*, Jump +6, Listen +6, Move Silently +3*, Spot +7
*A winter-demon gains a +8 racial bonus to Hide and Move Silently checks when in areas of snow and ice.
Feats: Cleave, Power Attack
Throw Icicles (Su): A winter-demon can attempt to impale opponents at range by throwing icicles from its hands. The icicles have a range increment of 15 ft.
Cloud Form (Sp): At will as a move action, the winter-demon can transform into a cloud of snow, ice, and wind. In this form, the winter-demon gains damage reduction 20/+1, but it loses its natural armor bonus. The winter-demon can stay in this form indefinitely, and has a fly speed of 60 ft. with perfect maneuverability, but it cannot attack or use supernatural abilities while in this form.
Minor Supernatural Effects (Su): As an attack action the winter-demon can create a minor supernatural effect (flickering lights, frightening sounds, gusts of wind, etc.) within 30 feet.
Cold Immunity (Ex): A winter-demon is immune to cold damage.