3 out of 5 rating for Dark Pyramid of Sorcerer’s Isle
Played at winter fantasy with my group of 3 friends and two others. I was really looking forward to what I hoped to be a super fun scenario given he 8 hour time slot, but this was definitely a mixed bag. We had a great GM and a good, well-balanced group so the stage was set for a fun experience. My main issues were with pacing and storyline.
With regards to pacing, the first few encounters and last few encounters were very fun, but my friends and I felt that it bogged down in the middle with multiple "gimmicky" type combats where the creatures had one or more features (resistances, abilities, etc.) that made things a chore. With better luck and/ or different preparation it may go smoothly for other parties but it took us quite a bit of time. In terms of story, the scenario felt very disconnected from the actual events of the season which is too bad given that an 8-hour slot feels like it should really be something meaningful. This is more of a personal disappointment and others may be perfectly content enjoying it for the basic dungeon crawl that it is.
The finale here was a bit of a surprise, and involved some of my favorite monsters. We handled it pretty easily, but there is the potential for something very humorous/ bad to happen.
Overall I would say that this is worth playing, but I hope for more from future 8-hour events.