True_Blue
First Post
Part of the penalty for being a defiler is that the other PCs in the group should almost instantly try to kill your character once they find out that's what you're doing, assuming they were role-playing the setting. I suppose if it was a party of evil characters, that would be something, but even then, if I'm evil on a world that's dying of thirst, I'd still probably want to kill anyone who was destroying all nearby plant life (which contains water) and potential to grow it for centuries, because that's MY water they're destroying. How can I rob & plunder food & water if you go around destroying it (and the potential for it ever to grow back)?
As a GM, I wouldn't even allow defiling to be an option for the PCs, just as I wouldn't allow Evil characters to be an option.
I think a lot of raiders and such do not necessarily care about the future, they think about the now. If things get bad, they just move onto the next area. I personally believe you are giving the average person too much credit. Most people who are adventuring, raiding, pillaging, etc are not going to throw too much of a fit over a defiling act once in awhile. This is just my opinion though.
I do not believe the benefit of defiling really makes it worth it to use the ability honestly. I'm having a hard time believing I would actually ever use it, but I will have a PC wizard in a Dark Sun campaign starting in a couple of weeks, so we'll see if it happens. Having so many allies take that much damage just does not seem worth it at all.