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Dark Sun 5E Campaign Guide & Monster Manual (link) v1.81

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toucanbuzz

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toucanbuzz submitted a new resource:

Dark Sun 5E Campaign Guide - Conversion of Dark Sun rules to 5E

A long-term project converting AD&D's Dark Sun to 5E, utilizing resources from 3rd edition resources (athas.org, Dragon magazine), innumerable homebrew projects, 4E material, and years of experience playing the setting. The goal was to preserve the 3 pillars of the setting: (1) unique and flavorful races, (2) psionics, and (3) defiling.
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toucanbuzz

Adventurer
toucanbuzz updated Dark Sun 5E Campaign Guide & Monster Manual (link) with a new update entry:

Dark Sun campaign guide updates

v1.7

  • Typographical errors
  • Table of Contents, adjusted for changes
  • Front page art changed
  • Psionics, added Psionic rules link to the Korranberg Chronicles on DMs Guild. The best I've found thus far that creates an independent system, with 2 new psionic classes, 3 subtypes (fighter, monk, rogue), monsters, NPC stat blocks, and a reasonable list of talents (core psionic power) and their augments (enhancements to core powers once those core powers are activated). For those...
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toucanbuzz

Adventurer
toucanbuzz updated Dark Sun 5E Campaign Guide & Monster Manual (link) with a new update entry:

v1.8

  • Tightened up some language, removed some redundant language
  • Half-giant, removed double vitality optional rule (too powerful), hp trait restored to 2 per level
  • Backgrounds: Outlander feature modified (advantage on forage checks instead of automatic)
  • Optional rules: cleaned up several, vitality restored at CON modifier per long rest, not 1+ CON
Read the rest of this update entry...
 

toucanbuzz

Adventurer
toucanbuzz updated Dark Sun 5E Campaign Guide & Monster Manual (link) with a new update entry:

Dark Sun update

v1.8
  • Tightened up some language, removed some redundant language
  • Half-giant, removed double vitality optional rule (too powerful), hp trait restored to 2 per level
  • Backgrounds: Outlander feature modified (advantage on forage checks instead of automatic)
  • Optional rules: cleaned up several, vitality restored at CON modifier per long rest, not 1+ CON
Read the rest of this update entry...
 

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