Kesh
First Post
I was bored at work earlier this week, and was thinking about the homebrew campaign I'm working on. I've been trying to figure out the best way to make certain design elements fit d20, and was considering if Blue Rose would work best.
Then, something struck me... my setting was already going to steal a few concept elements from Dark Sun. My setting is an arctic world, while DS is a desert one, so certain ideas fit. But, thinking about that, I noticed how well Blue Rose matched parts of DS:
Sorcerer-kings? Check.
Corrupting magic? Check.
A need to protect nature? Check.
Political intrigue? Check.
Psychic powers? Check.
Psychic animals? Er, check.
Heroes who have to struggle to do the right thing, against all odds? Check.
I was just wondering if anyone has thought about running classic D&D settings with the Blue Rose rules, especially DS?
Then, something struck me... my setting was already going to steal a few concept elements from Dark Sun. My setting is an arctic world, while DS is a desert one, so certain ideas fit. But, thinking about that, I noticed how well Blue Rose matched parts of DS:
Sorcerer-kings? Check.
Corrupting magic? Check.
A need to protect nature? Check.
Political intrigue? Check.
Psychic powers? Check.
Psychic animals? Er, check.
Heroes who have to struggle to do the right thing, against all odds? Check.
I was just wondering if anyone has thought about running classic D&D settings with the Blue Rose rules, especially DS?