Ultimatecalibur said:
One possible way to do Defiling is to treat it as an implement. For example:
Defile
The vegetation at your feet turns to ash as you use its life force to focus your magic.
If using Defile as your implement, it acts as a magical implement equal to your level. When you cast a spell the square(s) you are standing on is considered defiled. If casting a when standing on an already defiled square all non-defiled adjacent squares become defiled.
This makes Defiling an easy way (a free equal level magical implement) without making it much more powerful than Preserving (the Defiler only has an additional secondary or wondrous item/ability).
Funny, I was thinking almost the same thing last night.
I was considering how to "implement implements" (pardon the pun) in Dark Sun 4e, since they seem to be an important part of the new magic system.
Then I realized a quick and dirty way of setting apart defilers from preservers would be to make defiling itself an implement.
This accomplishes exactly my objectives: make defiling available to everyone, with a distinct and immediate benefit, since implements seem to make casting better and more powerful.
And also opens up some flavour ideas: preservers learn how to tap the energy of the land gently, but they need some artificial components in order to do it. In exchange of this, well, when you someone waving an obsidian orb you're sure his status as a wizard is pretty much exposed.
Sure, this contradicts some of the source material, but, hey, half of a new ruleset, beginning from the nerfing of vancian casting, contradicts old source materiale, so I can live with implements popping out from nowhere in Dark Sun.
So, I support this idea, at least until we find something better. I'd still prefer something that recharges spent powers or make them usable without expending them, but until I have a better grasp of the rules this seems the best option so far.
