Would it though? Could it not be replaced by some other calamity, such as the destruction of the Sun? Or the war between the Gods and the Primordials? What matters is that Dark Sun is a harsh dying planet. Is arcane magic needed to those ends anymore than psionics is for the setting?Now this, I would say, would harm the setting’s themes. Arcane magic destroyed the world, you can’t have Dark Sun without it, any more than you can have Fallout without nuclear weapons. Players don’t need to have access to it, but it needs to exist in the setting.
IMHO, it's part of what makes it a bit more alien from the usual D&D flair.I love how you take "a harsh and alien world," which is indisputably a central theme of Dark Sun, and casually slide "of psionics" into it so that anyone who wants to dispute the "psionics" part now has to disentangle it from the "harsh and alien world" part first.
But we are not just playing in any post-apocalyptic setting/game, but Dark Sun, where psionics are a part of the character, tone, landscape.More like the devestated landscape, fighting over extremely limited resources for survival, and warlords. Psionics can be part of post apoc settings, sure, but it's not a necessary nor sufficient part. Maybe I'm in a minority, but when someone says, "Hey, I want to try this post-apocalyptic setting/game," I don't immediately go, "cool, I love psionics!"
You mean apart from the iconic psionic creatures? Or the psionics that the Dragon Kings need to become dragons? But are you arguing that once you remove all the psionics in the setting then there is nothing psionic about Dark Sun? Like if you remove all the water from the ocean there is nothing wet about the sea?Okay. That says to me that, for you, any setting that has a psionic system is good for you (caveat: psionic system that you like). I say that because nothing in Dark Sun relies on psionics to exist except psionics, so primarily liking psionics suggests that the rest of the setting is just a vehicle for you.
Are or are there not arcane magic effects that psionics in either 2e or 4e cannot replicate?I mean, we can disagree about this again, but I haven't seen a convincing argument for this yet. It's mostly just 'but it's flavored differently so that makes it totally different' or 'it uses different mechanics to do the magic stuff,' and, fundamentally, those don't make it not another magic system.
Does the why matter, Ovinomancer? Because what seems to matter is not the intent behind why it's there but the fact that it is there.Question, then, did Dark Sun have psionics because it was thematically important for the Dragon Kings to weild psionics in addition to defiling magic and Dragon magic, or were Dragon Kings powerful psionists because psionics were included in Dark Sun and they needed to be formidable even against the new magic system?
My vote is the latter. The Dragon Kings are just as terrifying and powerful if no psionics exist. Their place in Athas has pretty much nothing to do with psionics. This goes to the root of my OP question.
Sure, but what matters and what you are trying to marginalize is that the creators used psionics to make them weird and alien for Dark Sun. It's an integral part of the setting.And, we have plenty of weird alien creatures in D&D without psionics. Psionics is just another way to make things weird and alien, it's neither necessary nor sufficient to do so, though.
That's blatantly false though, Ovinomancer, because psionic magic is rooted deep into Dark Sun. You're just engaging in "apart from the roads, the aqueducts, et al. what have the Romans ever done for us?" logic.Nice strawman -- of course you do not. But the defiling nature of arcane magic is rooted deep into Dark Sun, is a primary point of contention in the setting, and is a primary point of contention with the PCs. Psionics is none of this with regards to DS.
IMHO, psionics form a part of the balance. It is the power of the self. It is the power of the living individual that exists within this world.Was it false? I mean, that's the opposition the setting creates intentionally. Or is it that you think psionics is part of that equation?
For what it's worth, Ovinomancer, I think it's more important that people should be allowed to enjoy things they like, such as psionics in Dark Sun, and it's a terrible shame that you can't seem to understand that.For what it's worth, I find fisking to be intentionally rude and a rhetorical trick to place things out of their surrounding context and attack them as isolated statements rather than supporting arguments.
You could replace arcane magic with any source of mass environmental destruction without affecting the tone of Dark Sun. You could not replace it without affecting the themes. Pretty much the opposite of psionics in that way.Would it though? Could it not be replaced by some other calamity, such as the destruction of the Sun? Or the war between the Gods and the Primordials? What matters is that Dark Sun is a harsh dying planet. Is arcane magic needed to those ends anymore than psionics is for the setting?
It is. I voted for the “it’s complicated” option. Because I do see and to an extent agree with the argument that you don’t need psionics to tell the stories Dark Sun tells. You could cut them completely, and while it wouldn’t feel the same, it would still work, at least thematically. Does Dark Sun need psionics? Depends on how you define “need,” I guess. I do think removing them would change the character of the setting, but I don’t think that character is necessary for the kinds of stories I would want to use Dark Sun to tell.But @Charlaquin that seems like a different argument from - oh, I don't know - that Dark Sun doesn't actually need psionics.
Huh. I usually like you @Aldarc, you have interesting things to say, but I have noted that if someone does disagree with you, you pretty quickly reach for strawmen and ad hominin attacks. I'm an exceeding strong believer that people should always play what they like, how they like. Trying to suggest that I want to take something away from people is admitting you don't have a better argument and so need to reach for the insult. I don't think you can't make a good argument, I just think you're being lazy here and reaching for the low-hanging fruit of attacking the poster rather than the post.Would it though? Could it not be replaced by some other calamity, such as the destruction of the Sun? Or the war between the Gods and the Primordials? What matters is that Dark Sun is a harsh dying planet. Is arcane magic needed to those ends anymore than psionics is for the setting?
IMHO, it's part of what makes it a bit more alien from the usual D&D flair.
But we are not just playing in any post-apocalyptic setting/game, but Dark Sun, where psionics are a part of the character, tone, landscape.
You mean apart from the iconic psionic creatures? Or the psionics that the Dragon Kings need to become dragons? But are you arguing that once you remove all the psionics in the setting then there is nothing psionic about Dark Sun? Like if you remove all the water from the ocean there is nothing wet about the sea?
Are or are there not arcane magic effects that psionics in either 2e or 4e cannot replicate?
Does the why matter, Ovinomancer? Because what seems to matter is not the intent behind why it's there but the fact that it is there.
Sure, but what matters and what you are trying to marginalize is that the creators used psionics to make them weird and alien for Dark Sun. It's an integral part of the setting.
That's blatantly false though, Ovinomancer, because psionic magic is rooted deep into Dark Sun. You're just engaging in "apart from the roads, the aqueducts, et al. what have the Romans ever done for us?" logic.
IMHO, psionics form a part of the balance. It is the power of the self. It is the power of the living individual that exists within this world.
For what it's worth, Ovinomancer, I think it's more important that people should be allowed to enjoy things they like, such as psionics in Dark Sun, and it's a terrible shame that you can't seem to understand that.
To your first, sure, no arguments, you can do what you want. That's not at all what my argument is, but we don't disagree here.You're an exceedingly strange person.
But here's the last post I'm making.
You can assert whatever you want. There was a person in my Greyhawk threads that kept saying that he could play X style in Eberron, which is true! You can play any style, and have any rules, in any setting. You can put the gods into Dark Sun, or have magic restore the environment. You can play a Forgotten Realms without spellcasters. Because every table is different.
But Dark Sun, in every published version, has done this. For you to now say, "Well, that's just tradition. That's just what Dark Sun has always done," gives away the game. You're right! Dark Sun has always had a heavy integration of lore and rules for psionics; it is an iconic part of the setting.
Just like you don't need to have artificers and uqbiquitous "magic as tech" or pulp or noir in Eberron- after all, it's just tradition.
Oh. No. I thought that you were lowkey13 -- a poster that was quite popular around here until he quit over a misunderstanding about moderation. It was quite sad. Your posting style, choice of topics, commonality of positions, and very recent join date made me think you were lowkey13 returned, and I was welcoming you back. My bad. Still, good news, you share traits with a past popular member of the boards!But this argument is ridiculous. You and 13 do what you want at your own table.