Ranger REG said:
I like the Spelljammer mini-game. It didn't cramp me with craps like "phlogiston" and "crystal sphere." It's basically ships in space, with its own self-contained setting. It is taking what is absolutely best about Spelljammer (fantasy-style spacefaring ships) and reviving it in a better form, one that can stand on its own, not some transit between settings.
It's true that the original SJ could have had the focus of the campaign set better (the way I see it, SJ made all the stumbles that
Planescape avoided). But the mini-game honestly wasn't even really worth the paper it was printed on. It would have worked better if they hadn't even called it
Spelljammer.
Bringing back an old campaign is meant to appeal to fans of the original...it's giving them back something they haven't seen in a while. Having the mini-game of SJ lose almost all the trappings of SJ defeats the purpose. Updating an old campaign should (IMHO) either A) just be a rules (and maybe timeline) update, so that the old mechanics can be used with the new edition's rules, or B) be an add-on to the setting to be used within the system (this one assumes people are playing the game despite lack of a setting update); usualy in the form of fleshing out a previously vague area/race/etc.
Having the SJ mini-game take out phlogiston, crystal spheres, the Rock of Bral, all the various races/monsters (giff, dracons, scro, arcane, etc), the setting information (First & Second Unhuman Wars, Imperial Elven Navy, etc) and still calling it SJ is laughable...it'd be like if the new DS conversion was just set in a desert, with no muls, no defilers/preservers, no elemental clerics, and no dragon-kings, and still trying to call it
Dark Sun...it's just not the same.
But I wish it had an expanded "crossover" treatment as Dark Sun will have next month (if not already in FLGS or mailboxes).
I agree, but only because that would have made it more likely that the original setting wouldn't have been bastardized so badly.