Wik
First Post
Wik,
Regarding GURPS being "buildy".
The problem you described is a problem with the player and, possibly, the GM.
It is a player problem if they taking disadvantages they know that the character will not suffer from. They are gaming the system.
It is a GM problem if the GM allows characters with disadvantages that will not come up or the character will not suffer from.
Point/build systems require mature players. They also require a GM willing to tell a player, "No!" when they try to game the system, break it (intentionally or not) or ignore the campaign guidelines). Some players are not mature enough and some GMs don't want to do their job.
"Min/Maxing and Munchkinism aren't problems with the game; they're problems with the player."
Roleplaying Game Manifesto
Guardians of Order
I wouldn't call them problem players, at all. Or even immature or something like that. These are players who see four or five abilities that give +1 to X, and see no reason why they shouldn't take all five. And then they see a disadvantage that gives a -3 to Y, and say "well, my character isn't good at Y, so I'll take that". It's not that they're gaming the system - it's that they build their characters towards specific goals.
The problem arises when my other players look at the system, and go "well, I want my character to do X" and pick one of those five abilities. And find themselves significantly weaker than their ally... except in the rare situation where they are required to function in Y's role.
The big problem with "buildy" systems is that, inevitably, each player will approach the system with different perceptions of what is okay and what is "too much". And the problem is, that will lead to PCs with varying levels of strength and effectiveness.
Basically, I want to keep the variables down. This has been my beef with 3e, and now 4e. Too many variables lead to too many variables in party strength. At least, in my opinion.
And for what it's worth, I have no problem saying "no" to my players. But I don't play the game to say "no" to people all the time. I'd much rather have a system that works with me, so I can say "yes" as often as I possibly can.