Hatchling Dragon said:I think that the only appropriate title for Andy's type of playing would be the (Brian) Van Hoose Award.
I wouldn't know which to be more afraid of playing in that game, Andy or the DM
Is he like this in 'real life', coldly logical/ amoral?
Hatchling Dragon
Not at all. He's funny, charming, an all around great guy. But he does constantly have the escape route planned. He just totally screwed me in the Scarred Lands campaign by coming up with an out-of-the-box way of killing the guy menat to be a recurring villain.
Both of us being writers, he's usually looking for the "cool scene" resolution, knowing I've either a.) planned it or b.) going to let it happen, because it is so frikkin' cool. And that's what the game is about, not yanking somebody down because they blew their junp check by 1. If they're just jumping a pit, yeah. But if they're leaping atop a barricade, planting their hand on their opponent's head and vaulting over the poor git, I tend to give a "cool factor" modifier because they're increasing enjoyment of the game for all.
I would suggest that for any DM whose PC's have got their heads down on the Battlemat -- tell them they get a +1 to attack if the attack is described in a particularly cool/anime way. Combat perks right the heck up.